Software Engineer, Creator

Roblox

San Mateo (CA)

On-site

USD 153,000 - 197,000

Full time

24 hours ago
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Benefits offered by this job

Equity compensation

Job summary

Roblox is seeking a Software Engineer to work on the Creator, Experience LiveOps team. You’ll ship features across the creator-hub UI and backend services using TypeScript/React, owning projects from spec to launch with mentorship from senior engineers.

You will collaborate with PM, design, DSA/Discovery, and Data Platform to deliver well-instrumented features, participate in code reviews, and contribute to on-call rotation. Based at our San Mateo HQ with equity and benefits on offer.

Qualifications

  • 1–3 years of software engineering experience.
  • Proficient with full-stack development using TypeScript/React.
  • Ability to move between backend services and web frontend and learn quickly.”],
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Responsibilities

  • Build and ship features across ELO's config, experimentation, and segmentation surfaces, backend services and the creator-hub UI.
  • Own projects end-to-end (spec to launch) with guidance from senior/principal engineers.
  • Partner with PM, design, DSA/Discovery, and Data Platform to deliver high-quality, well-instrumented features.
  • Participate in code reviews, share knowledge with teammates, and take part in the team's on-call rotation.

Skills

Full-stack development
TypeScript/React
Backend services
Code reviews

Job description

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

As a Software Engineer on the Creator, Experience LiveOps team, you'll work full-stack across our backend services and the creator-hub web app (TypeScript/React) to ship features that let every creator run live-ops the way large studios do: safely, and at platform scale. You'll own meaningful pieces from day one and work closely with senior and principal engineers, our PM, and design. Join us and give the entire creator community live-ops superpowers.

The Experience LiveOps (ELO) Team builds the runtime tools creators use to operate and tune their live experiences without shipping a code release. Our surfaces include Remote Configs (targeted, scheduled, and AI-assisted configuration), A/B Experimentation with real metrics and early harm detection, audience Segmentation, and Open Cloud / public APIs that expose all of it programmatically.

You Will
  • Build and ship features across ELO's config, experimentation, and segmentation surfaces, backend services and the creator-hub UI.
  • Own projects end-to-end (spec to launch) with support from senior/principal engineers on the team.
  • Partner with PM, design, DSA/Discovery, and Data Platform to deliver high-quality, well-instrumented features.
  • Participate in code reviews, share knowledge with teammates, and take part in the team's on-call rotation.
You Are
  • An engineer with 1-3 years of experience building software systems (industry experience).
  • Full-stack-comfortable: you can move between backend services and a web frontend (TypeScript/React), and you're not afraid to learn the half you know less well.
  • A finisher: you take features from spec through launch with guidance from senior teammates, and you care that they keep working — testing, monitoring, and follow-through.
  • Pragmatic & collaborative: you communicate clearly, ask good questions, and are low-ego about code and feedback.
  • Curious: you stay current and like understanding why a system behaves the way it does.

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range

$153,120—$196,750 USD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.

For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

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