Software Engineer, C++ Systems

True Talent Solutions Partners

San Francisco (CA)

Presencial

USD 250.000 - 325.000

Jornada completa

Hace 6 días
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Descripción de la vacante

True Talent Solutions Partners is seeking a skilled systems engineer to join our GPU virtualization and cloud infrastructure team in San Francisco. You will advance low-level C++ software, drive performance optimizations, and contribute to research on oversubscription, checkpointing, and architectures.

The role emphasizes production experience with OS/kernel-level components, networking performance, and a track record shipping practical software in fast-paced environments.

Formación

  • 3+ years in C++ systems engineering with strong C++ or Rust.
  • Production experience with OS/kernel/memory/driver components.
  • Experience optimizing networking performance across system layers.
  • Proven track record shipping production software in a fast-paced setting.
  • CS degree or related field; familiarity with compilers and distributed systems is valuable.

Responsabilidades

  • Develop and maintain the core C++ GPU virtualization library.
  • Research GPU oversubscription, checkpointing, and high-performance techniques.
  • Extend platform support to new GPU architectures across the system.
  • Debug systems-level issues in production environments.
  • Trace and diagnose performance problems in customer workloads.

Conocimientos

C++ systems engineering
Rust experience
Low-level systems production
Performance tracing
Kernel/driver development

Educación

CS degree

Herramientas

Kubernetes

Descripción del empleo

About the Role

Join a GPU virtualization and cloud infrastructure team building low-level systems software for AI and machine learning workloads. You will help improve GPU utilization and platform performance through production C++ development and systems research.

What You’ll Do
  • Develop and maintain the core C++ GPU virtualization library.

  • Research GPU oversubscription, checkpointing, and high-performance systems techniques.

  • Extend platform support to new GPU architectures, considering interactions across the system.

  • Debug systems-level issues in production environments.

  • Trace and diagnose performance problems in customer workloads.

What We’re Looking For
  • At least 3 years of experience in C++ systems engineering, with deep C++ expertise or strong Rust experience and readiness to work in C++.

  • Production experience with low-level systems such as operating systems, kernels, memory management, or drivers.

  • Experience optimizing networking or NIC performance and tracing performance issues across system layers.

  • A record of shipping production software beyond academic research, ideally in an early-stage, fast-paced environment.

  • Strong computer science fundamentals and a degree in computer science or a related field.

  • Familiarity with compilers, networking protocols, kernels, Kubernetes, infrastructure, or distributed systems is valuable.

Compensation & Benefits

Base salary: $250,000 to $325,000 annually. Visa sponsorship is available.

Location

On-site in San Francisco, California, United States.

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