Senior XR Graphics Engineer, GPU & Metal

Google

United States

On-site

USD 207,000 - 301,000

Full time

14 days+

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Job summary

Google's XR Graphics team in San Jose, CA seeks a Staff Software Engineer to advance the graphics stack for XR on iOS and Android, focusing on low-level optimizations and cross-platform APIs.

The role emphasizes C++, 3D graphics, Vulkan, and performance tuning with collaboration across hardware partners to deliver immersive XR experiences. Competitive compensation and equity are offered.

Qualifications

  • Bachelor's degree or equivalent practical experience.
  • 8 years of software development experience (e.g., C++).
  • 5 years of testing and launching software products.
  • 5 years of graphics, 3D graphics, GPU programming, mobile GPU, or iOS GPU.

Responsibilities

  • Adapt, build, and launch first-party XR experiences for iPhones paired with next-generation wearables by developing an open-source, low-level GPU profiler that can scale across multiple XR hardware devices.
  • Develop and hyper-optimize the rendering backends for XR's 3D engine.
  • Refine and extend the programming model for Vulkan graphics rendering on mobile.
  • Develop low-level software for graphics: shaders for distortion correction, rendering algorithms for VR, system software architecture, and performance.
  • Design, build, and launch cross-platform XR APIs and SDKs at the intersection of graphics APIs, drivers, and 3D processing.

Skills

C++
Graphics
iOS development
Shader programming
Performance optimization

Education

Bachelor's degree
Master's degree

Tools

Metal
Vulkan

Job description

Google's XR Graphics team in San Jose, CA seeks a Staff Software Engineer to advance the graphics stack for XR on iOS and Android, focusing on low-level optimizations and cross-platform APIs.

The role emphasizes C++, 3D graphics, Vulkan, and performance tuning with collaboration across hardware partners to deliver immersive XR experiences. Competitive compensation and equity are offered.

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