Senior Vulkan Performance Driver Engineer — Equity

NVIDIA Corporation

Santa Clara (CA)

On-site

USD 152,000 - 288,000

Full time

14 days+
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Job summary

NVIDIA Corporation in Santa Clara is seeking a Vulkan Performance driver engineer to optimize graphics pipelines from the game engine to the driver. You will diagnose bottlenecks in Vulkan and Proton titles, implement driver performance improvements, and collaborate across NVIDIA to push the industry forward.

The role requires a BS in CS/Engineering, 5+ years in graphics software or system programming, strong C/C++, Vulkan/OpenGL/DirectX, and experience with highly optimized code.

Qualifications

  • BS in Computer Science/Engineering or equivalent experience.
  • 5+ years in graphics software, system programming, or related field.
  • Understanding of graphics fundamentals, OS concepts, and computer architecture.
  • Strong programming skills in C and C++, familiarity with assembly code.
  • Experience in developing highly optimized code.

Responsibilities

  • Diagnosing GPU and CPU performance bottlenecks in Vulkan and Proton titles.
  • Identifying changes to API usage to improve performance and communicating via appropriate channels with third-party developers.
  • Implementing driver performance improvements and resolving driver defects.
  • Collaborating with engineers on the team and across NVIDIA.
  • Developing a driver that leads the industry in quality and performance.

Skills

Graphics software
System programming
C and C++
Assembly
Vulkan
OpenGL/DirectX

Education

B.S. or higher in Computer Science/Engineering

Job description

NVIDIA Corporation in Santa Clara is seeking a Vulkan Performance driver engineer to optimize graphics pipelines from the game engine to the driver. You will diagnose bottlenecks in Vulkan and Proton titles, implement driver performance improvements, and collaborate across NVIDIA to push the industry forward.

The role requires a BS in CS/Engineering, 5+ years in graphics software or system programming, strong C/C++, Vulkan/OpenGL/DirectX, and experience with highly optimized code.

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