Senior UX Designer - Gameplay Interactions & Onboarding

Bungie Software Products Corp.

New York (NY)

On-site

USD 90,000 - 130,000

Full time

14 days+

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Benefits offered by this job

PTO + sabbatical
Floating holidays
Bungie holidays
Paid Sick Time

Job summary

Bungie Software Products Corp. in New York seeks an Interaction Designer to delight millions by designing player interactions within Marathon.

You’ll move from concept to completion on a cross-functional team, turning complex, ambiguous problems into clear, actionable design solutions that advance our UX strategy. You’ll communicate the player experience using interviews, flow diagrams, playtests, high-fidelity mockups, and prototypes, and establish consistent patterns, guidelines, and design

Qualifications

  • Experience designing UX for games or interactive experiences.
  • Portfolio demonstrating user-centered design process and collaboration.
  • Ability to translate goals into viable, iterative design solutions.

Responsibilities

  • Design player interactions for Marathon on a cross-functional team.
  • Move from concept to completion with designers to ship value to players.
  • Convert goals and requirements into actionable UX solutions aligned with strategy.
  • Use UX methodologies to communicate and validate the player experience (interviews, flow diagrams, playtesting, mockups, prototypes).
  • Establish and document UX strategies, guidelines, and patterns.

Skills

UX design
User research
Prototyping
Playtesting
Flow diagrams
Collaboration
UX strategy
Design principles

Education

Degree in HCI/UX/Cognitive Science or equivalent

Tools

Figma
Adobe Suite

Job description

Bungie Software Products Corp. in New York seeks an Interaction Designer to delight millions by designing player interactions within Marathon.

You’ll move from concept to completion on a cross-functional team, turning complex, ambiguous problems into clear, actionable design solutions that advance our UX strategy. You’ll communicate the player experience using interviews, flow diagrams, playtests, high-fidelity mockups, and prototypes, and establish consistent patterns, guidelines, and design

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