Senior Unity Engineer (Remote) - Lead Mobile Live Service

Logoslabs

San Francisco (CA)

Remote

USD 120,000 - 170,000

Full time

9 days ago

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Job summary

Limit Break is seeking a Senior Unity Engineer to help lead a new mid-core 3D mobile game from concept to reality. You’ll join a small, agile team, shaping the prototype and guiding the project from pre-production through full production while coordinating with design, art, and leadership.

You will own features end-to-end, drive architectural decisions, optimize performance, and mentor junior developers. A strong Unity/C# background and prior live-service mobile shipping are essential for

Qualifications

  • 8+ years of game development with 5+ years in Unity.
  • Strong Unity and C# skills with engine lifecycle knowledge.
  • Shipped live service mobile games using Unity.
  • Can work within a large Unity codebase and refactor with minimal disruption.
  • Proactive ownership of features from start to finish.
  • Knowledge of Unity architecture: MonoBehaviours, ScriptableObjects, Prefabs and Addressables.
  • Autonomous work style with clear communication in cross-functional teams.

Responsibilities

  • Design, implement, and maintain robust gameplay systems in Unity (C#).
  • Collaborate with designers and artists to bring features to life.
  • Design and implement modular, data-driven systems in Unity that respond to live configuration.
  • Interface with backend team for client-server communication.
  • Contribute to architecture decisions and mentor junior developers.
  • Diagnose and resolve performance, crashes, and build size issues using Unity tools.
  • Take full ownership of features from concept to polish.

Skills

Unity
C#
Mobile dev
Live service
Code architecture
Autonomous work

Tools

Addressables
Git

Job description

Limit Break is seeking a Senior Unity Engineer to help lead a new mid-core 3D mobile game from concept to reality. You’ll join a small, agile team, shaping the prototype and guiding the project from pre-production through full production while coordinating with design, art, and leadership.

You will own features end-to-end, drive architectural decisions, optimize performance, and mentor junior developers. A strong Unity/C# background and prior live-service mobile shipping are essential for

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