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Senior Texturing & Shading Artist (Game Cinematics)

Ravant Technologies Fzco

United States

Remote

USD 60,000 - 100,000

Full time

Today
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Job summary

A creative studio is seeking a Senior Texturing & Shading Artist to craft photorealistic and stylized textures, materials, and shaders for cinematics. You will work with modeling, lighting, and rendering teams while mentoring junior artists. A minimum of 2 years of experience in a similar role is required, along with expertise in Substance Painter and Arnold/V-Ray. Competitive compensation and growth opportunities are offered.

Benefits

Competitive compensation
Creative and collaborative environment
Opportunity for growth

Qualifications

  • 2+ years as a Texturing/Shading or Look-Dev Artist in film or AAA games.
  • Expert in Substance Painter/Designer and Photoshop.
  • Deep knowledge of surface detail and photorealistic rendering.

Responsibilities

  • Create high-quality PBR textures and materials.
  • Collaborate with lighting and rendering teams for film-quality results.
  • Define and maintain texturing/shading workflows.

Skills

Substance Painter
PBR workflows
UV mapping
Photoshop
Rendering with Arnold/V-Ray

Tools

Maya
Houdini
Unreal Engine
Job description
About the Role

We are seeking a highly skilled Senior Texturing & Shading Artist to join our cinematics team. You will be responsible for crafting photorealistic and stylized textures, materials, and shaders for characters, props, and environments. As a senior member, you will drive the look-development process, ensuring assets hold up under cinematic lighting and close-up, high-resolution rendering. You will collaborate closely with modelling, lighting, and rendering teams while mentoring junior artists and setting studio standards.

Key Responsibilities
  • Texturing & Shading
    • Create high-quality PBR textures and materials for characters, props, and environments.
    • Develop production-ready shaders optimized for cinematic rendering (Arnold, V-Ray, or equivalent).
    • Ensure textures and materials read believably at close-up, 4K+ resolutions.
    • Balance realism and artistic direction, matching the projects visual style.
  • Look Development
    • Collaborate with lighting and rendering teams to achieve film-quality look-dev results.
    • Perform shader tuning and material refinements to maintain consistency across sequences.
    • Troubleshoot texture and shader issues throughout production.
  • Pipeline & Standard
    • Define and maintain texturing/shading workflows and best practices.
    • Work with technical teams to improve material libraries and procedural workflows.
    • Ensure assets are optimized for both cinematic and real-time pipelines when required.
Requirements
  • 2+ years of professional experience as a Texturing/Shading or Look-Dev Artist in film, AAA game cinematics, or animation.
  • Expert knowledge of Substance Painter/Designer, Mari, Photoshop, and Arnold/V-Ray.
  • Strong understanding of PBR workflows, UV mapping, baking, and procedural texturing.
  • Deep knowledge of surface detail, materials, and photorealistic rendering.
  • Experience collaborating with modelling, lighting, and rendering departments.
  • Strong artistic eye for realism, scale, and material response under light.
Nice to Have
  • Experience with Houdini, Unreal Engine, or Nuke for look-dev and integration.
  • Familiarity with grooming workflows (XGen/Ornatrix) and how shaders interact with hair/fur.
  • Knowledge of Python/MEL scripting for shading automation.
  • Previous work on cinematic cutscenes or film VFX.
What We Offer
  • Opportunity to work on game cinematic projects with global reach.
  • A creative and collaborative studio environment.
  • Competitive compensation and clear growth pathways.
  • Chance to shape studio standards for texturing and look-dev.
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