Senior Technical (Rendering) Engineer

squanchgames

United States

Remote

USD 156,000 - 187,000

Full time

12 days ago
Application generator

Stand out for this role — generate a tailored resume and cover letter in about a minute.

Get past ATS filters

Benefits offered by this job

Health insurance
Dental insurance
Vision insurance
Disability insurance
Parental leave
401(k)
FSA / DCFSA
Flexible PTO
Fully remote studio
Home office stipend
Remote work stipend
Snack box

Job summary

Squanch Games is seeking a Senior Technical (Rendering) Engineer to optimize rendering and memory usage across a cross‑disciplinary team. You will drive engine improvements, prototype features, and ensure performance targets are met on PC/console builds.

You’ll collaborate with multiple departments, review code, and mentor peers while advancing cutting‑edge rendering techniques in a fully remote studio across the United States.

Qualifications

  • Experience with Unreal Engine across a full development cycle (pre-production to release).
  • Expertise in rendering pipelines and gameplay systems.
  • Experience working directly in Unreal shader files.
  • Proficiency with performance profiling, graphics debugging and memory optimization tools (PIX, RenderDoc).
  • Strong 3D math skills (vectors, matrices, quaternions).
  • Strong C++ skills and low‑level game systems experience.
  • Multithreaded programming experience.
  • Experience with multi‑platform code for PC and consoles.

Responsibilities

  • Collaborate with departments to identify rendering and memory optimization needs.
  • Diagnose memory and rendering performance issues.
  • Develop automated tests to ensure asset/memory budgets.
  • Overhaul engine‑level code to optimize rendering pipelines.
  • Prototype complex features and propose improvements.
  • Design, implement and refine systemic features and tools for departments.
  • Maintain ongoing communication with other teams to incorporate feedback.
  • Mentor other engineers and contribute to code reviews.

Skills

Unreal Engine
Rendering pipelines
C++
Multi-threading
3D math
Shader work
Performance profiling
Cross-disciplinary comms
Documentation
Game development

Tools

PIX
RenderDoc

Job description

We’re Squanch Games!

Squanch Games was birthed into our mortal world in 2016. Since then we’ve released several laugh-out-loud interactive experiences that have captured the hearts and minds of debaucherous gamers the world over.

If you’ve ended up here, then perhaps you consider yourself a little "Squanchy." One who is Squanchy has the courage to plunder the depths of madness for joy in its most pure and irreverent essence. Some say it’s a curse. Others, a blessing.

In our humble opinion, to be Squanchy is to truly live. Sounds fun, doesn't it?

Engineering Department: Senior Technical (Rendering) Engineer

As a Senior Technical Engineer at Squanch Games, you will be our rendering and engine code expert. Every day, you will be the go‑to for the optimization of the project’s rendering and memory usage as well as working as part of a cross‑disciplinary team to build complex gameplay systems. But you know that already! You’ve successfully done this role at another studio, and now you’re looking for a role with a diverse set of responsibilities and a supportive, close‑knitted team.

What You'll Do:
  • Work with each department to identify optimization and performance concerns related to their work and address them.
  • Diagnose performance problems related to memory usage and rendering.
  • Develop automated tests to validate that the project is staying within specified asset and memory budgets.
  • Overhaul engine‑level code when necessary to optimize the rendering pipeline.
  • Solve difficult and multi‑faceted problems with a willingness to track down answers when no solutions are readily available.
  • Prototype complex features and suggest improvements that would streamline development.
  • Collaboratively design, implement, and refine a variety of systemic features and tools for different departments.
  • Maintain constant contact with other departments so that their feedback is properly taken into account.
  • Provide support and mentorship to other engineers; take time to answer questions, review code, and build up the skill sets of other members on the team.
What We’re Looking For:
  • Experience working on console or PC games in the Unreal Engine through a full development cycle, from pre‑production to release as an Engineer.
  • Significant experience with rendering pipelines and algorithms, as well as experience on gameplay systems.
  • Experience working directly in unreal shader files.
  • Well‑versed in performance profiling, graphics debugging, and memory optimization using tools such as PIX, RenderDoc, etc.
  • Profile Experience diagnosing difficult graphics problems.
  • Strong proficiency in 3D math such as vectors, matrixes, and quaternions.
  • Strong C++ skills and experience architecting and maintaining low‑level game systems.
  • Multi‑threaded programming experience.
  • Experience writing functional and performant multi‑platform code covering PC and major consoles.
  • Adept communication skills, especially cross‑discipline, with the ability to break down technical concepts in an understandable way for non‑technical departments.
  • Experience with writing in‑depth documentation that is clear for non‑engineers.
  • You have a passion for games: you know what's going on in the world of games, and can't wait to talk with others about it!
Benefits:
  • Salary range: $156,000 to $187,200, depending on experience
  • Employer-paid health and dental insurance for employees and eligible dependents
  • Low‑cost vision insurance for employees and eligible dependents
  • Employer-paid short‑ and long‑term disability insurance
  • Paid parental / family bonding leave
  • 401(k)
  • FSA & DCFSA
  • Flexible PTO and work schedule
  • Fully remote studio
  • One‑time work‑from‑home setup stipend
  • Monthly remote‑work expense stipend
  • Monthly customized snack box delivered to your home
Location:

We are a fully remote studio operating from all over the United States! While we haven't hit all 50, we encourage applicants from across the country to apply and help us complete our map.

Equal Employment Opportunity:

Squanch Games provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, creed, marital status, registered partner or civil union status, disability status, medical condition, genetic information, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.

This policy applies to all terms and conditions of employment, including but not limited to recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation and training.

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

2027 Associate Software Engineer
2027 Associate Software Engineer

Demiurgestudios • United States

Remote
USD 110,000 - 160,000
Flexible work environment
Generous PTO
Medical benefits
+3
Senior Videogame Designer (Remote)
Senior Videogame Designer (Remote)

Seismic Squirrel LLC • Issaquah (WA)

Remote
USD 62,000 - 90,000
Lead Engineer
Lead Engineer

Pipeworks • Eugene (OR)

On-site
USD 122,000 - 146,000
Medical, Dental, and Vision
401K with employer match
Relocation
+3
Senior Rendering Engineer - Remote (Unreal Expert)
Senior Rendering Engineer - Remote (Unreal Expert)

squanchgames • United States

Remote
USD 156,000 - 187,000
Health insurance
Dental insurance
Vision insurance
+9
UI Engineer
UI Engineer

Mundo Gamer Network • Northern (KY)

On-site
USD 90,000 - 130,000
Fully remote
PTO
Health insurance
+4
Senior Graphics Engineer
Senior Graphics Engineer

2K • Novato (CA)

On-site
USD 109,000 - 161,000
Medical, dental, vision
14 paid holidays
Vacation 15–25 days
+6
Lead Engineer
Lead Engineer

Pipeworks, Inc. • Eugene (OR)

On-site
USD 122,000 - 146,000
Medical Insurance
401K with employer match
Life Insurance
+8
Senior Rendering Engineer
Senior Rendering Engineer

Cloud Chamber • Novato (CA)

On-site
USD 108,900 - 161,160
Medical, dental, and vision insurance
401(K) plan
Employee Stock Purchase Program
+1
Gameplay Engineer
Gameplay Engineer

Mundo Gamer Network • Northern (KY)

On-site
USD 90,000 - 130,000
Fully Remote
Private Medical & Dental Healthcare
Private Mental Health scheme
+3
UI Engineer | Europe | Fully Remote
UI Engineer | Europe | Fully Remote

Escape Velocity Entertainment • United States

Remote
USD 120,000 - 180,000
PTO
Holiday closures
Private Medical & Dental
+4