Senior Technical Artist: Real-Time Art, Pipelines & Shaders

Placements24

Riverton (UT)

On-site

USD 90,000 - 120,000

Full time

3 days ago
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Job summary

Our client, a premiere game development studio, seeks a Senior Technical Artist to bridge art and technology in Upington, Northern Cape. You will optimize assets, develop efficient pipelines, and solve complex shader and tooling challenges to deliver high-quality visuals within performance budgets.

You will collaborate with artists and engineers, shaping pipelines and tooling while advancing the studio’s upcoming titles.

Qualifications

  • Bachelor’s degree in Computer Graphics, Game Design, or related field, or equivalent experience.
  • Minimum of 5 years as a Technical Artist in the game industry.
  • Strong portfolio showing optimization, scripting, and shader work.
  • Proficiency in Maya/3ds Max/Blender for asset creation.
  • Experience with Substance Painter and Photoshop for texturing.
  • Experience with Unreal Engine or Unity.
  • Proficiency in Python, MEL, or C# for pipeline tools.

Responsibilities

  • Optimize 3D models, textures, and animations for real-time performance.
  • Develop and maintain art pipelines, tools, and workflows.
  • Create and implement custom shaders for desired visuals.
  • Troubleshoot technical art issues for artists and engineers.
  • Collaborate with artists to meet technical requirements and budgets.
  • Integrate assets and features into the game engine with engineers.
  • Document best practices for art creation and optimization.
  • Research and apply new technologies to enhance visuals and performance.
  • Provide technical guidance and support to the art team.

Skills

3D art
Scripting
Shader development
Pipeline tools
Collaboration
Problem solving

Education

Bachelor's degree in Computer Graphics, Game Design, or related field

Tools

Maya
3ds Max
Blender
Substance Painter
Photoshop
Unreal Engine
Unity
Python
MEL
C#

Job description

Our client, a premiere game development studio, seeks a Senior Technical Artist to bridge art and technology in Upington, Northern Cape. You will optimize assets, develop efficient pipelines, and solve complex shader and tooling challenges to deliver high-quality visuals within performance budgets.

You will collaborate with artists and engineers, shaping pipelines and tooling while advancing the studio’s upcoming titles.

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