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Senior Technical Animator (Cosmetics) | North America | Europe | Fully Remote

Escape Velocity

United States

Remote

USD 60,000 - 80,000

Full time

30+ days ago

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Job summary

An established industry player seeks a Senior Technical Animator to bring characters and props to life using advanced rigging and animation techniques. In this exciting role, you will collaborate with talented animation and design teams to develop best practices and ensure high-quality assets that perform well across platforms. Your expertise with tools like Maya and Unreal Engine will be crucial in creating dynamic rigs and troubleshooting animation issues. This opportunity offers a chance to mentor others and contribute to innovative solutions in a collaborative environment, making a significant impact in the gaming industry.

Qualifications

  • Expertise in rigging and animation tools, especially with Unreal Engine.
  • Strong problem-solving skills and ability to work well in a team.

Responsibilities

  • Create dynamic character rigs and optimize assets for performance.
  • Collaborate with teams to ensure assets meet creative and technical requirements.

Skills

Rigging
Animation
Problem-solving
Team collaboration
Scripting (Python)

Tools

Maya
Unreal Engine

Job description

What we are looking for:

As a Senior Technical Animator, you will be responsible for breathing life into cosmetics for characters and props, leveraging rigging, runtime physics simulations and procedural animation techniques in Unreal Engine. Working closely with the animation and design teams, you will help develop best practices to create amazing characters that scale efficiently across various platforms.

Requirements

What we will do together:

  • Create dynamic character rigs and develop processes and pipelines to make the process more efficient.
  • Collaborate with internal and external teams to ensure assets meet creative and technical requirements.
  • Create and implement animation blueprints, simulation systems, secondary motion systems for characters and props.
  • Work with the animation and tech art teams to troubleshoot and debug animation issues.
  • Ensure assets are optimized for performance across multiple platforms.
  • Document techniques and workflows and mentor others to build up their skill level.

What you will bring:

  • Expertise with rigging and animation tools such as Maya.
  • Highly experienced with Unreal Engine’s animation and rigging toolsets, including RigidBodies, Cloth, Anim Nodes, Control Rig, and other systems.
  • Familiar with techniques to create efficient and scalable runtime characters and props.
  • Highly experienced with optimising and troubleshooting animation systems.
  • Researching and developing new techniques, approaches and solutions as required.
  • Capable leader and communicator who is comfortable with task prioritization, scoping, and delegation.
  • Strong problem-solving skills and ability to work well in a team environment.
  • Proficiency in a scripting language such as Python a plus.
  • Experience working on cross-platform games.
  • A self-starter with a strong work ethic, a growth mindset, and the ability to work independently.

How to apply:

Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process.

Escape Velocity is proud to be an equal opportunity employer, we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

Applications will be considered regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.

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