Senior Technical Animator

People Can Fly

Sacramento (CA)

Remote

USD 70,000 - 120,000

Full time

7 days ago
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Job summary

People Can Fly is a premier independent AAA game development studio with a global team, including offices in Poland, the UK, Ireland, the US, and Canada, plus remote contributors worldwide. We are known for titles like Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders, and for pushing Unreal Engine capabilities in cutting-edge projects.

We are seeking a rigging specialist to establish and optimize production pipelines, deliver high-quality character rigs, and collaborate with

Qualifications

  • Experience with high-quality character rigging and prop rigging.
  • Strong understanding of animation pipelines from concept to final asset.
  • Ability to extend and maintain production pipelines across teams.

Responsibilities

  • Establish and maintain the production and software pipeline and meet deadlines in collaboration with the Lead.
  • Creating high quality characters, creatures and props rigging and skinning suitable technically to project the desired universe.
  • Autonomously Implementing rigging for characters in Maya including cloth, physics and hair setups.
  • Work closely with modelers and animators to ensure a smooth development pipeline that delivers high quality assets.
  • Create new riggings - Create retargeting systems/tools for old rigging to new rigging.
  • Share ownership of pipeline tools and working with engine and project leads on continuous improvement of those engine tools.
  • Support the team regarding the technical ownership of the team’s output in providing clean assets or code within established systems and requirements.

Skills

Rigging
Animation
Pipeline development

Tools

Maya
Unreal Engine
Python scripting

Job description

People Can Fly est l'un des principaux studios indépendants de développement de jeux AAA. Notre équipe internationale est composée de centaines de personnes talentueuses qui travaillent dans nos bureaux en Pologne, au Royaume-Uni, en Irlande, aux États-Unis et au Canada, ainsi qu'à distance dans le monde entier. Fondée en 2002, notre société s'est imposée dans le genre des jeux de tir avec des titres tels que Painkiller, Bulletstorm, Gears of War: Judgement and Outriders. En tant que l'un des studios les plus chevronnés dans l'utilisation du moteur Unreal Engine, nous continuons à développer notre expertise et à dépasser les limites du possible dans le domaine du développement de jeux vidéo. Nos équipes créatives travaillent actuellement sur plusieurs titres captivants: Gears of War: E-Day développé en collaboration avec Microsoft: projet Echo pour KRAFTON; et Lost Rift, une propriété intellectuelle originale que nous développons en interne selon notre modèle d'auto-édition. Nous explorons également de nouvelles plateformes et expériences avec la réalité virtuelle et d'autres projets non annoncés. Fort de plus de 20 ans d'expérience, PCF continue d'explorer de nouveaux horizons. Notre objectif est de combiner notre expertise avec la créativité des talents les plus brillants et les plus avant-gardistes du secteur, afin de créer la prochaine génération de jeux d'action pour les joueurs du monde entier. Si vous nous rejoignez dans cette aventure, vous aurez la chance de perfectionner votre art, d'élargir vos connaissances et de travailler aux côtés des meilleurs du marché afin de créer des expériences uniques et inoubliables pour les joueurs du monde entier.

People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe. Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development.

Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects. With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide. If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.

--------------------------------------------

  • - Establish and maintain the production and software pipeline and meet deadlines in collaboration with the Lead.
  • - Creating high quality characters, creatures and props rigging and skinning suitable technically to project the desired universe.
  • - Autonomously Implementing rigging for characters in Maya including cloth, physics and hair setups.
  • - Work closely with modelers and animators to ensure a smooth development pipeline that delivers high quality assets.
  • - Create new riggings - Create retargeting systems/tools for old rigging to new rigging.
  • - Share ownership of pipeline tools and working with engine and project leads on continuous improvement of those engine tools.
  • - Support the team regarding the technical ownership of the team’s output in providing clean assets or code within established systems and requirements.
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