Senior Systems Designer - Monetization Features (Apex Legends)

Respawn Entertainment

Madison (WI)

Hybrid

USD 127,700 - 190,600

Full time

14 days+

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Benefits offered by this job

Health insurance
Paid time off
401(k) plan
Parental leave

Job summary

Respawn Entertainment is seeking a Senior Systems Designer for monetization features in Apex Legends. This hybrid role involves designing player-focused monetization systems, collaborating with cross-functional teams, and leveraging player data to optimize experiences. Required are 6+ years in systems design, knowledge of free-to-play monetization, and excellent communication skills. The position offers competitive pay and comprehensive benefits including health insurance, parental leave, and a 401(k) plan.

Qualifications

  • 6+ years of systems design experience on live-service titles, specifically in monetization.
  • Strong grasp of in-game economies and pricing strategies.
  • Ability to use data and player feedback to improve outcomes.

Responsibilities

  • Lead the design and evolution of monetization systems for Apex Legends.
  • Partner with teams to deliver player-centric features and uphold business goals.
  • Use data insights for optimizing monetization performance.

Skills

Systems design experience
Free-to-play monetization models
Player behavior analysis
Collaboration with UX/UI
Excellent documentation skills
Live-service game knowledge

Tools

Data tools
Scripting

Job description

Senior Systems Designer - Monetization Features (Apex Legends)

Location: Los Angeles CA, Vancouver BC, Madison WI

Work Model: Hybrid

Company: Respawn Entertainment, a studio of Electronic Arts.

Overview

Respawn Entertainment is seeking an experienced Senior Systems Designer to lead the design and evolution of monetization features and systems that drive player value, engagement, and satisfaction in Apex Legends. Working closely with the Senior Systems Director, you’ll help define monetization strategies that balance player experience with live‑service goals, ensuring that spending feels fair, fun, and aligned with the game’s long‑term vision.

Responsibilities
  • Own the design and evolution of monetization systems, including store experiences, battle passes, and live‑service offerings.
  • Partner with cross‑functional teams to deliver player‑first features that balance value, engagement, and business goals.
  • Collaborate with product management and data analytics partners to achieve a deep understanding of player needs and values.
  • Use data, player insights, and market trends to inform decisions and optimize system performance.
  • Communicate design intent clearly while advocating for fair, transparent, and engaging monetization experiences.
Qualifications
  • 6+ years of systems design experience on live‑service titles, including direct work on monetization, economy systems, or related features.
  • Strong understanding of free‑to‑play monetization models, in‑game economies, pricing strategies, and player behavior.
  • Demonstrated ability to leverage data and player feedback to iterate and improve system outcomes.
  • Experience partnering with UX/UI, product management, analytics, engineering, and live operations to deliver polished, player‑focused systems.
  • Excellent documentation, communication, and collaboration skills.
  • Passion for competitive and live‑service games, with a deep understanding of how monetization intersects with retention and engagement.
  • Prior experience with battle pass systems and seasonal monetization features.
  • Familiarity with in‑game marketing or live‑ops promotional strategies.
  • Experience with A/B testing or experimentation frameworks.
  • Experience with scripting, data tools, or technical implementation to support prototyping and iteration of monetization systems.
Compensation & Benefits

Pay Transparency - North America

  • British Columbia (Vancouver vs. Victoria): $114,300 - $156,200 CAD
  • California (Los Angeles vs. San Francisco): $127,700 - $190,600 USD

Benefits include paid time off, sick time, holidays, parental leave, health/dental/vision insurance, life insurance, disability insurance, and a 401(k) plan. Certain roles may also be eligible for bonus and equity.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. EA also considers qualified applicants with criminal records in accordance with applicable law and makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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