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Senior Software Engineer, Minecraft

AECOM

Redmond (WA)

On-site

USD 119,000 - 235,000

Full time

2 days ago
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Job summary

Mojang Studios is seeking a Senior Software Engineer for Minecraft to drive innovation on the Trust and Safety team. In this role, you will create maintainable solutions that ensure player experience, collaborating closely with management and design teams. Ideal candidates will have extensive C++ experience and a degree in Computer Science, contributing to a culture of creativity and inclusion.

Qualifications

  • 4+ years technical engineering experience with coding in languages like C, C++, C#, or Java.
  • Understanding of modern game engines architecture preferred.
  • Ability to quickly prototype and iterate.

Responsibilities

  • Design solutions for systems which result in high-quality code.
  • Lead design, implementation, and code reviews.
  • Build an understanding of customer needs to inform design decisions.

Skills

C++
C#
Java
Cross-platform development
Troubleshooting
Debugging

Education

Bachelor's Degree in Computer Science

Job description

At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play.

Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.

We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community.

The Mojang Franchise Technologies and Services organization is looking for a Senior Software Engineer, Minecraft to help drive innovation on our Trust and Safety team. Our team is accountable for ensuring our players have a world-class experience across all our games and experiences, with a focus on the areas of safety and product security. As an engineer on Trust and Safety, you will work closely with Product Management and Design to architect and own Minecraft game code that delights our players by delivering maintainable code that’s well tested, performant, and adherent to best practices.

Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.

In the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come help us reach it!

**Responsibilities**

+ Design solutions for systems which result in simple, extensible, and maintainable high-quality code.

+ Leads design, implementation, and code reviews across the feature area. Mentors other team members on doing these at quality.

+ Effective communicator who can reach outcomes through collaboration across disciplines.

+ Uses technical knowledge of the product design and code toidentifyrisks and prevent classes of bugs.

+ Builds an understanding of customer needs to inform design and implementation decisions

+ Embody our culture and values

**Qualifications**

**Required Qualifications** **:**

+ Bachelor's Degree in Computer Scienceor related technical field AND 4+ years technical engineering experience with coding in languages including, but not limited to, C, C++,C#or Java

+ OR equivalent experience.

+ 4+ years of experience developing in C++, preferably cross-platform.

**Preferred Qualifications:**

+ Bachelor's Degree in Computer Science, or related technical discipline AND6+ years of experience developing in C++ with an understanding of the architecture of modern game engines (component-based, event-driven, etc.)

+ Extensive troubleshooting and debugging skills.

+ Ability to quickly prototype, iterate, and take initiative to drive progress.

+ Experience working with mobile, console, or PC entertainment

Software Engineering IC4 - The typical base pay range for this role across the U.S. is USD $119,800 - $234,700 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $158,400 - $258,000 per year.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here: https://careers.microsoft.com/us/en/us-corporate-pay

Microsoft will accept applications for the role until June 13, 2025.

\#mojangjobs

\#gamingjobs

Microsoft is an equal opportunity employer. Consistent with applicable law, all qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations (https://careers.microsoft.com/v2/global/en/accessibility.html) .

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