Senior Software Engineer - Machine Bootstrap

Roblox

San Mateo (CA)

On-site

USD 197,000 - 243,000

Full time

14 days+

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Benefits offered by this job

Equity compensation
Benefits described on this page

Job summary

Roblox is seeking a Senior Software Engineer for the Fleet Management team to lead provisioning and fleet operations across bare metal and cloud. You will drive machine lifecycle workflows, implement scalable provisioning, and work with Compute/Networking/Cloud teams to support hundreds of thousands of machines.

The role requires 4+ years in distributed systems, strong Go/C/C++, and familiarity with bare-metal concepts. This position is based at Roblox's San Mateo headquarters with on-site work.

Qualifications

  • 4+ years of experience with distributed systems and infrastructure.
  • Bachelor's degree in computer science or equivalent field.
  • Strong proficiency in Go, C/C++, Rust or other system level languages.
  • Experience building and operating large-scale distributed systems.
  • Familiarity with bare-metal concepts (PXE/iPXE, DHCP, BMC/IPMI/Redfish, OS imaging) is a plus.
  • Interest in modern server hardware including GPU servers, AI accelerators, and cloud infrastructure.
  • Track record of building high-performance automation at fleet scale and reducing toil.

Responsibilities

  • Lead the Machine Bootstrap pod in provisioning and fleet management at massive scale.
  • Ship fleet-wide maintenance operations (BIOS updates, firmware updates, configuration changes) via MAPI.
  • Drive best-in-class provisioning performance, minutes to fully rebuild a machine from scratch.
  • Evaluate and integrate new hardware platforms including GPU servers and AI accelerators.
  • Collaborate across Compute, Networking, and Cloud teams on the full machine lifecycle from rack-and-stack to production.

Skills

Distributed systems
Go
C/C++
Rust
System programming
Hardware awareness

Education

Bachelor's degree in computer science or equivalent

Tools

PXE/iPXE
DHCP
BMC/IPMI/Redfish
OS imaging

Job description

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

As a Senior Software Engineer on the Fleet Management team, you will lead the systems that provision and rebuild Roblox's global fleet across bare metal and cloud. This team owns provisioning, and MAPI, the global Machine API that turns raw capacity into production-ready infrastructure in minutes, across hundreds of thousands of machines on-prem and cloud environments, including new GPU and new AI infrastructure. You will shape the technical direction for this critical compute platform and unify diverse hardware and environment-specific workflows behind MAPI and drive large-scale maintenance operations like firmware updates and hardware tuning.

You will:
  • Lead the Machine Bootstrap pod in building and evolving provisioning and fleet management at massive scale.
  • Ship fleet-wide maintenance operations (BIOS updates, firmware updates, configuration changes) to hundreds of thousands of machines through MAPI.
  • Drive best-in-class provisioning performance, minutes to fully rebuild a machine from scratch.
  • Evaluate and integrate new hardware platforms including GPU servers and AI accelerators into the provisioning pipeline.
  • Collaborate across Compute, Networking, and Cloud teams on the full machine lifecycle from rack-and-stack to production.
You have:
  • 4+ years of experience with strong expertise in distributed systems and infrastructure.
  • Bachelor's degree in computer science or equivalent field
  • Strong proficiency in Go, C/C++, Rust or other system level programming languages.
  • Experience building and operating large-scale distributed systems that other engineering teams depend on.
  • Familiarity with bare-metal concepts (PXE/iPXE, DHCP, BMC/IPMI/Redfish, OS imaging) is a plus; deep low-level systems experience is a bonus, not a requirement.
  • Interest in modern server hardware including GPU servers, AI accelerators, and cloud infrastructure.
  • A track record of building high-performance automation at fleet scale and reducing toil through developer-friendly APIs.

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range

$196,750 — $243,290 USD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.

For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

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