Senior Software Engineer, Graphics

Unity

San Francisco (CA)

On-site

USD 168,000 - 230,000

Full time

44 hours ago
Be an early applicant
Application generator

Turn this role into an interview — a resume and cover letter built around what this employer wants.

Get past ATS filters

Benefits offered by this job

Comprehensive health, life, and di­s­a
Commute subsidy
Employee stock ownership
Competitive retirement/pension plans
Generous vacation and personal days
Support for new parents

Job summary

Unity is seeking engineers to extend rendering across multiple engines and renderers, maintaining fidelity and performance while integrating with external pipelines. You’ll translate Unity graphics to third‑party renderers and optimize end‑to‑end rendering for high framerates.

You’ll work at the interface of graphics, core engine tech, and distributed systems, building stable, scalable infrastructure for next‑gen interconnected 3D ecosystems.

Qualifications

  • Significant experience with Unity’s rendering architecture and at least one other high-end renderer.
  • Strong understanding of shader languages (HLSL/GLSL/Metal) and graphics APIs (DirectX, Vulkan, Metal).
  • Understanding of the full asset lifecycle—from authoring to import, batching, streaming and rendering.

Responsibilities

  • Map Unity graphics and rendering features onto third‑party renderers while preserving visual consistency and performance.
  • Develop compact scene‑state representations and compression strategies for meshes, materials, textures, animations, transforms, deltas, and dependency graphs across local and networked execution
  • Engineer robust graphical systems that remain stable and resource‑efficient even when scaled to massive user‑generated content libraries
  • Profile and optimize end‑to‑end rendering for high framerates and fidelity while minimizing overhead and sync stalls

Skills

Multi-Engine Fluency
Shader & API Depth
Pipeline Mindset
Systems‑First Engineer

Tools

Unreal
Frostbite
DirectX
Vulkan
Metal

Job description

The opportunity

The team behind Unity’s visionOS support, Play-to-Device, and Record & Playback is growing as we prepare for something even more ambitious: adapting PolySpatial to stream Unity content into other game engines and 3D environments — in-process, cross-process, and over the network.

We're looking for engineers eager to help us invent how different real-time 3D runtimes communicate and render under real-world constraints. You’ll work at the intersection of graphics, core game engine tech, high-performance networking, distributed systems, and emerging AI/ML-assisted workflows. This is your opportunity to build the fundamental infrastructure for the next generation of interconnected games and intelligent 3D ecosystems.

You’ll bridge Unity content into other renderers, maintaining fidelity and performance within a renderer we don't own. This requires a rare mix of artistic instincts, low-level API knowledge, and the systems engineering skills to build a robust pipeline. If you prefer solving hard rendering problems at the systems level—shader translation, resource lifetime, visual equivalence—more than chasing one-off visual features, you’ll find this work deeply satisfying.

What you’ll be doing
  • Map Unity graphics and rendering features onto third‑party renderers while preserving visual consistency and performance.
  • Develop compact scene‑state representations and compression strategies for meshes, materials, textures, animations, transforms, deltas, and dependency graphs across local and networked execution
  • Engineer robust graphical systems that remain stable and resource‑efficient even when scaled to massive user‑generated content libraries
  • Profile and optimize end‑to‑end rendering for high framerates and fidelity while minimizing overhead and sync stalls
What we’re looking for
  • Multi‑Engine Fluency: Significant experience with Unity’s rendering architecture, and at least one other high‑end renderer (Unreal, Frostbite, etc).
  • Shader & API Depth: Strong understanding of shader languages (HLSL/GLSL/Metal) and graphics APIs (DirectX, Vulkan, Metal), and the ability to translate between them.
  • Pipeline Mindset: You understand the full asset lifecycle—from authoring through import, batching, streaming, and rendering—including shader compilation, mesh processing, and texture streaming.
  • Systems‑First Engineer: You prioritize building stable, scalable, maintainable systems over chasing the latest graphics techniques.
You might also have
  • Experience writing shader cross‑compilers, AST manipulators, or shader graph backends.
  • Background in networked graphics APIs, pixel‑based streaming, cloud rendering, or virtualized GPUs.
  • Experience building deterministic record/replay systems for rendering, simulation, networking, testing, or debugging.
  • Familiarity with MCPs, agentic tool frameworks, AI‑assisted content pipelines, synthetic data generation, ML‑based asset optimization, or automated scene analysis.
Additional information
  • Relocation support is not available for this position
  • Work visa/immigration sponsorship is not available for this position

Base Salary Range: We determine the base salary range for this role based on your primary work location:

Zone A: $135,800 - $203,600 USD gross

Zone B: $153,400 - $230,200 USD gross

Zone C: $172,400 - $258,600 USD gross

This range reflects the anticipated base salary for this position. Beyond base salary, this role may be eligible for equity awards and participation in our company incentive plans (such as annual discretionary bonuses or sales commissions). The final offer amount will depend on several factors, including geographic location and the candidate’s relevant experience, professional background, and skill set.

Benefits

At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well‑being and work‑life balance.

Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status.

While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family‑care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource Groups | Global Employee Assistance Program | Training and development programs | Volunteering and donation matching program

Life at Unity

Unity [NYSE: U] is the world’s leading game engine, powering play for more than 3 billion consumers each month. The top mobile games in the world, the most played PC indie titles, the most innovative console games, and virtually all of the top XR and Web Games are developed, deployed, and grown in Unity. Unity also enables teams across industries like automotive, manufacturing, and healthcare to design, simulate, and collaborate in 3D — closing the gap between ideas and reality. For more information, please visit www.unity.com.

Unity is a proud equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. Our differences are strengths that enable us to support the growing and evolving needs of our customers, partners, and collaborators. If you have a disability that means there are preparations or accommodations we can make to help ensure you have a comfortable and positive interview experience, please fill out this form to let us know.

Pursuant to the San Francisco Fair Chance Ordinance, we will consider for employment qualified applicants with arrest and conviction records.

This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English.

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Senior Software Engineer, Graphics
Senior Software Engineer, Graphics

Unity • Washington

On-site
USD 136,000 - 259,000
Health insurance
Stock options
Paid time off
+2
Senior Core Engineer
Senior Core Engineer

Unity • Washington

On-site
USD 172,000 - 259,000
Health insurance
Commute subsidy
Employee stock ownership
+2
Senior Core Engineer
Senior Core Engineer

Unity • Seattle (WA)

Hybrid
USD 115,000 - 173,000
Health insurance
Stock options
Commuter benefits
Senior Core Engineer
Senior Core Engineer

LE130 Unity Technologies SF • Seattle (WA)

Hybrid
USD 150,000 - 195,000
Comprehensive health, life, and long‑/
Disability insurance
Commute subsidy
+6
Senior Core Engineer
Senior Core Engineer

LE130 Unity Technologies SF • San Francisco (CA)

On-site
USD 150,000 - 225,000
Health, life & disability insurance
Commute subsidy
Employee stock ownership
+1
Senior Core Engineer
Senior Core Engineer

Unity • United States

Remote
USD 136,000 - 204,000
Senior Software Engineer
Senior Software Engineer

LE130 Unity Technologies SF • Seattle (WA)

Hybrid
USD 130,000 - 195,000
Equity awards
Annual bonuses
Health insurance
+3
Staff Machine Learning Engineer
Staff Machine Learning Engineer

LE130 Unity Technologies SF • United States

Remote
USD 218,000 - 284,000
Health and life insurance
Commuter subsidy
Employee stock ownership
+8
Games Industry Communications Lead
Games Industry Communications Lead

LE130 Unity Technologies SF • New York (NY)

On-site
USD 115,000 - 218,000
Health insurance
Employee stock ownership
Competitive retirement plans
+1
Staff Machine Learning Engineer
Staff Machine Learning Engineer

Unity • California

Hybrid
USD 218,000 - 284,000
Health insurance
Life insurance
Stock ownership
+6