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Senior Software Developer - Games (Unity/Javascript)

Anime Universe

Remote

USD 80,000 - 100,000

Part time

Today
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Job summary

A game development studio is seeking a Senior Software Developer to establish the technical foundation of their projects. This is an equity-only role with up to 20 hours per week commitment and offers remote work with a flexible schedule. The selected candidate will influence early prototypes and gameplay systems, collaborating closely with the Studio Head and a small team. Experience with interactive prototypes and collaborative skills are essential.

Benefits

Remote work
Flexible schedule
Access to internal programs and events

Qualifications

  • Experience building interactive prototypes, gameplay systems, or small games.
  • Comfortable working in an early-stage, remote, asynchronous environment.
  • Ability to work independently and make practical engineering decisions.
  • Familiarity with Git or similar version control tools.
  • Clear communication skills and willingness to collaborate with a small, multidisciplinary team.

Responsibilities

  • Develop and maintain core game systems, tools, and pipelines.
  • Collaborate with designers and production to define requirements.
  • Provide technical input on project planning and feasibility.
  • Help establish coding standards and workflows.
  • Support the long-term technical roadmap as the studio grows.

Skills

Building interactive prototypes
Gameplay systems development
Clear communication skills
Collaboration with multidisciplinary teams
Working independently

Tools

Git
Job description

Anime Universe is an early stage startup in the building and fundraising phase.

- Equity Partner -

It's not a job offer. It's a founding stake in our studio.

Title: Senior Software Developer - Games

Location: Remote

Reports To: Studio Head

Commitment: Up to 20 hours/week

Compensation: Equity only (no cash until revenue milestones)

This is an equity-only founding role. As the first software developer in our games studio, you will help establish the technical foundation of our projects. You will work directly with the Studio Head and contribute to early prototypes, gameplay systems, and tools. Your work will influence how the studio builds and ships games.

Responsibilities
  • Develop and maintain core game systems, tools, and pipelines.
  • Collaborate with designers, artists, and production to define requirements and scope.
  • Provide technical input on project planning, feasibility, and timelines.
  • Help establish coding standards, workflows, and best practices for the studio.
  • Contribute to documentation, build processes, testing, and version control.
  • Support the long-term technical roadmap as the studio grows.
Requirements
  • Experience building interactive prototypes, gameplay systems, or small games.
  • Comfortable working in an early-stage, remote, asynchronous environment.
  • Ability to work independently and make practical engineering decisions.
  • Familiarity with Git or similar version control tools.
  • Clear communication skills and willingness to collaborate with a small, multidisciplinary team.
Nice to Have

(Not required, but useful in an early-stage environment.)

  • Experience with shaders, physics, animation systems, or UI frameworks.
  • Exposure to multiplayer/networked game patterns.
  • Experience with performance optimization for WebGL or mobile.
  • Comfort working in environments with evolving specs and fast iteration cycles.
Compensation
  • Equity-Based Role: Compensation is equity-first.
  • Token Incentives: Potential token rewards pending regulatory approval.
  • Salary Start: Salary begins when revenue and user-growth milestones are reached.
  • Time Requirement: Minimum 20 hours/week.
  • Perks: Remote work, flexible schedule, and access to internal programs and events.
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