Senior Rust-to-GPU Compiler Engineer (Equity)

NVIDIA Corporation

Seattle (WA)

On-site

USD 152,000 - 242,000

Full time

12 days ago

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Benefits offered by this job

Equity
Health benefits

Job summary

NVIDIA Corporation, a leader in accelerated computing, is hiring a Senior Compiler Engineer to advance Rust-to-GPU toolchains. You will build and optimize compiler pipelines, IRs, and JIT/AOT workflows to enable safe, high-performance GPU kernels in Rust and CUDA environments.

The role emphasizes deep Rust expertise, compiler internals, and cutting-edge IR frameworks, with opportunities to influence GPU ecosystems and tooling across NVIDIA’s platforms.

Qualifications

  • Bachelor's, Master's, or Ph.D. in CS/CE or related field.
  • 5+ years in compiler development or GPU code generation.
  • Deep expertise in Rust and Rust compiler internals.
  • Experience with IRs and code generation (LLVM/MLIR).
  • Strong knowledge of CUDA and GPU architectures.
  • Proven debugging, profiling, and performance tuning skills.
  • Ability to lead complex compiler-engineering projects.
  • Excellent collaboration and communication abilities.

Responsibilities

  • Design and maintain Rust-to-GPU compiler backends and Rust-native IR frameworks.
  • Develop IRs and optimizers for MLIR, PTX, and LLVM.
  • Support AOT, JIT, and link-time optimization workflows.
  • Define safe parallel abstractions across GPU launch boundaries.
  • Expose type-safe device-side abstractions for shared memory and warp operations.
  • Contribute to building reusable compiler building blocks.

Skills

Rust programming
Compiler internals
GPU architectures
Parallel programming
Language design
Debugging/profiling

Education

Bachelor's degree
Master's degree
Ph.D.

Tools

LLVM IR
MLIR
rustc
Procedural macros
Cargo tooling

Job description

NVIDIA Corporation, a leader in accelerated computing, is hiring a Senior Compiler Engineer to advance Rust-to-GPU toolchains. You will build and optimize compiler pipelines, IRs, and JIT/AOT workflows to enable safe, high-performance GPU kernels in Rust and CUDA environments.

The role emphasizes deep Rust expertise, compiler internals, and cutting-edge IR frameworks, with opportunities to influence GPU ecosystems and tooling across NVIDIA’s platforms.

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