Senior Real-Time Lighting Artist & TD — Immersive XR

The Walt Disney Company

San Francisco (CA)

On-site

USD 134,300 - 171,800

Full time

14 days+
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Benefits offered by this job

Medical benefits
Financial benefits
Bonus potential

Job summary

The Walt Disney Company is seeking a Senior Lighting Artist in San Francisco to advance immersive experiences across VR, AR, and location-based platforms. This role requires 5+ years of experience in 3D game development or VFX studios, focusing on lighting setups and optimization.

The ideal candidate will work closely with various teams to enhance storytelling through cutting-edge lighting techniques and tools while contributing to a dynamic, creative environment.

Qualifications

  • 5+ years experience as a lighting TD/artist in 3D game development or animation/VFX film studio.
  • Strong technical understanding of current real-time lighting tool sets including atmospheric effects.
  • Excellent communication and problem-solving skills.

Responsibilities

  • Work with Art Directors and VFX Supervisors to define lighting tools.
  • Support the development of project pipeline and lighting setups.
  • Identify and fix bugs as required.

Skills

Lighting TD/artist experience
Aesthetic sense for lighting and color theory
Real-time lighting tool sets
Team player
Experience with Unreal/Unity
In-depth shader knowledge
Efficient materials development
Fluency in Windows, JIRA, Perforce
Communication skills
Problem-solving skills

Tools

Maya
Substance Designer/Painter
Photoshop
Houdini
3D Studio Max

Job description

The Walt Disney Company is seeking a Senior Lighting Artist in San Francisco to advance immersive experiences across VR, AR, and location-based platforms. This role requires 5+ years of experience in 3D game development or VFX studios, focusing on lighting setups and optimization.

The ideal candidate will work closely with various teams to enhance storytelling through cutting-edge lighting techniques and tools while contributing to a dynamic, creative environment.

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