Senior Real-Time Graphics Engineer (Mobile GPU/3DGS)

Spectraforce Technologies, Inc.

San Diego (CA)

On-site

USD 134,000 - 201,000

Full time

7 days ago
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Job summary

Spectraforce Technologies, Inc. in San Diego is seeking a Senior Graphics Software Engineer to advance real-time Gaussian Splatting (3DGS) rendering on Android and edge devices. The role emphasizes GPU programming, Vulkan, shader development, and mobile memory efficiency.

You will optimize pipelines for Qualcomm Adreno GPUs, collaborate with XR and avatar teams, and ensure performance under tight mobile constraints. 3-month onsite contract with hands-on, performance-driven work.

Qualifications

  • Proficient in modern C++17/20.
  • Experience with Vulkan graphics programming.
  • Strong background in real-time rendering pipelines.
  • Background in GPU optimization for mobile devices.
  • Knowledge of memory management between CPU and GPU.
  • Familiarity with debugging GPU rendering artifacts.

Responsibilities

  • Develop and optimize Dynamic Gaussian Splatting (3DGS) rendering pipelines for on-device usage.
  • Improve splat rendering performance via data layout and shader optimization.
  • Troubleshoot rendering issues including flicker, popping, and CPU/GPU precision differences.
  • Collaborate with XR, avatar, and graphics teams for on-device demos and features.
  • Design and validate rendering features with pre- and post-silicon testing.

Skills

C++17/20
Vulkan
GPU programming
Real-time rendering
Android development
GLSL/HLSL
SPIR-V
Mobile GPU optimization
CPU/GPU memory management

Education

Bachelor's or Master's degree in Computer Science / Engineering

Tools

Vulkan
Android NDK
RenderDoc
CMake
Qualcomm Snapdragon Profiler
SPIR-V

Job description

Spectraforce Technologies, Inc. in San Diego is seeking a Senior Graphics Software Engineer to advance real-time Gaussian Splatting (3DGS) rendering on Android and edge devices. The role emphasizes GPU programming, Vulkan, shader development, and mobile memory efficiency.

You will optimize pipelines for Qualcomm Adreno GPUs, collaborate with XR and avatar teams, and ensure performance under tight mobile constraints. 3-month onsite contract with hands-on, performance-driven work.

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