Senior Programmer, Graphics Tools

Epic Games

Point Blank (TX)

À distance

USD 173 000 - 253 000

Plein temps

Il y a 12 jours

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Résumé du poste

Epic Games is seeking a Senior Tools Programmer to evolve artist tools within the Unreal Editor, focusing on geometry, texturing processing, terrain authoring, and procedural generation.

You will work with distributed teams across North America and Europe, delivering user-facing tools that accelerate content creation and empower artists to push the Unreal Engine to new heights.

Qualifications

  • Excellent C++ skills and experience building artist tools in games or film.
  • Experience with geometry processing, texture processing, or procedural generation.
  • Ability to work independently and deliver effectively as part of a distributed team.

Responsabilités

  • Support and extend existing artist tools for internal and external users.
  • Refactor existing tools to be more accessible and effective for agentic workflows.
  • Create new tools at the intersection of user-driven and agent-driven content creation.
  • Collaborate with artists on internal projects and productions.
  • Work with other developers across team boundaries on shared initiatives.
  • Contribute to major initiatives that shape the future of the Unreal Editor.

Connaissances

Excellent C++ skills
Artist tools development

Outils

Unreal Engine

Description du poste

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

PROGRAMMING - UNREAL ENGINE
What We Do

Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of programming experts are always innovating to improve the tools and technology that empower content developers worldwide.

What You'll Do

We're looking for a Senior Tools Programmer to evolve artist tools within the Unreal Editor, particularly in geometry and texturing processing, terrain authoring, and procedural generation. An important aspect of this role is supporting both user-driven and agentic workflows, including exploring and implementing new interaction paradigms to accelerate content creation. You'll directly impact artist productivity by developing user-facing tools for one of the leading game engines used by developers worldwide.

In this role, you will
  • Support and extend existing artist tools for internal and external users
  • Refactor existing tools to be more accessible and effective for agentic workflows
  • Create new tools at the intersection of user-driven and agent-driven content creation
  • Collaborate with artists on internal projects and productions
  • Work with other developers across team boundaries on shared initiatives
  • Contribute to major initiatives that shape the future of the Unreal Editor
What we're looking for
  • Excellent C++ skills
  • Strong background in developing artist tools within the games or film industry
  • Experience with geometry processing, texture processing, or procedural generation
  • Fluency in using current agentic tools and workflows for programming tasks
  • Track record of exploring and applying AI capabilities to advance artist workflows
  • Experience developing in a large codebase
  • Ability to work independently and deliver effectively as part of a distributed team
  • Experience working collaboratively to deliver high-quality outcomes across teams

This role is open to multiple locations across North America and Europe (including CA, NYC, & WA).

Pay Transparency Information

The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).

New York City Base Pay Range

$172,736 — $253,347 USD

California Base Pay Range

$190,010 — $278,682 USD

Washington Base Pay Range

$172,736 — $253,347 USD

ABOUT US

Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Like what you hear? Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.

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