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Senior Narrative Gameplay Animator (Project Hire)

Up Closets of Charleston

Los Angeles (CA)

Remote

USD 116,000 - 144,000

Full time

30+ days ago

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Job summary

An innovative studio is seeking a Senior Narrative Gameplay Animator to create high-quality animations for an upcoming AAA title. This role involves collaborating with a talented team to produce immersive narrative experiences, utilizing advanced techniques in motion capture and hand-key animation. The ideal candidate will have a strong background in Unreal Engine and Maya, with a passion for gaming and storytelling. Join a forward-thinking company that values creativity and collaboration, and contribute to shaping the future of interactive entertainment. If you're ready to make an impact in the gaming industry, this is the opportunity for you!

Benefits

Medical Insurance
Dental Insurance
Vision Insurance
401(k) Matching
Flexible PTO

Qualifications

  • Senior experience in motion capture and hand-key animation in the game industry.
  • Expert knowledge of Unreal Engine and Maya for animation.

Responsibilities

  • Create AAA quality animations for scripted moments using Unreal Engine 5.
  • Collaborate with animators to ensure cohesive animations with gameplay.

Skills

Motion Capture Data
Hand-Key Animation
Unreal Engine
Animation Principles
Maya
Gameplay Animation Editing
Problem-Solving Skills
Interpersonal Skills

Tools

Unreal Engine 5
Maya

Job description

Senior Narrative Gameplay Animator (Project Hire)

Los Angeles or Remote

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices.

We are looking for a Senior Narrative Gameplay Animator with a passion and drive for creating incredible animations for a AAA title. Be the go-to person in supporting immersive, narrative moments throughout the game. The animation will be of the highest quality and in-game functionality. This person will collaborate with other departments and key roles such as the Lead Animator, Camera Layout, Design, Tech Art, and Stage.

Responsibilities:

  • Create and integrate AAA quality animations for scripted moments within the game using Unreal Engine 5.
  • Use motion capture optimally and hand-key appropriately.
  • Support the creation and maintenance of an Unreal pipeline for scripted events.
  • Collaborate and work alongside other animators to ensure that animations are cohesive with cinematics and gameplay.
  • Work at the highest level, technically and aesthetically.
  • Be proactive with troubleshooting any animation workflow, rigging, and pipeline issues.
  • Communicate effectively with animators, engineers, realization team, and design to give and accept feedback.
  • Assist in establishing standard methodologies in animation.
  • Participate in motion capture shoots when needed.

Requirements & Skills:

  • Proven Senior experience working with motion capture data and hand-key animation in the game industry.
  • Working knowledge of Unreal Engine, with an emphasis on animation and Sequencer.
  • Ability to work in all aspects of animation including biped, quadruped, and vehicles.
  • Demo reel showing an understanding of animation principles, while including gameplay.
  • Experienced with specific gameplay animation editing including blending, cycles, and layering.
  • Knowledge of previsualization and cinematography principles.
  • Expert knowledge of Maya.
  • Experience with creating and integrating scripted animations in engine.
  • Passionate about games and the enthusiasm to make the best!
  • Strong problem-solving and interpersonal skills.

Qualities:

  • Flexibility in switching tasks to accommodate production priorities.
  • Ability to appreciate other department's perspectives.
  • Maintain integrity and confidence in results-oriented times.
  • Empathic and respected senior member of the team.
  • Team-oriented with a desire to assist other animators.
  • Promote inclusivity, diversity, and fairness.
  • Practice patience and be open to giving and receiving feedback.

(This is a temporary “Project Hire” position. The anticipated duration of this assignment will vary. TNM Project Hire employees will be eligible to participate in a number of TNM benefit plans such as medical, dental, vision, 401(k) matching, and flexible PTO.)

TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.

The estimated base pay range for this role is: $116,000 - $144,000.

That’s No Moon is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to race, color, religion, gender, pregnancy, national origin, ancestry, citizenship, age, legally protected physical or mental disability, covered veteran status, status in the U.S. uniformed services, sexual orientation, marital status, genetic information or membership in any other legally protected category.

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