An application made for this job — a tailored resume and cover letter that speak straight to the posting.
Metro San Diego is seeking a Senior Mobile Game Animator in San Marcos, CA. You will translate concepts into production-ready 2D animations, collaborate with the illustration and development teams, and deliver optimized assets for mobile titles.
Applicants should provide a portfolio, expect a skills test, and thrive under tight turnarounds across multiple projects. The role is in-office five days a week with relocation support.
This Metro San Diego studio and creator of some of the leading iGames in the world including a recent EGR Game of the Year finalist is hiring a SeniorMobile Game Animator.
The animatortakes input from theillustration team, animates and delivers to development, working closely with both communities to build efficient animations to work inside mobile games.
You will assist with project scheduling providing accurate time estimations for the expected work. As the bridge between illustration and development you will often be tasked with working on multiple projects across multiple teams. This requires you to have quick turnaround times and strong problem-solving skills as to not become overwhelmed.
All applications must be accompanied by portfolio images or website portfolio link. Applicants should expect to take a basic skills test as part of the interview process.
This four studio software engineering company is averaging a 25% annual employee growth rate. With a median tenure of almost 4 years, employees are embracing the opportunity to innovate and personally contribute to global hit games in the world's leading portfolio of games.
With no legacy or corporate entity to serve, this company is adopting leading technologies to deliver new and innovative experiences.Their games are achieving fast market penetration, high player satisfaction and superior quality. They recruit for attitude and aptitude. They believe the right people will employ their passion for gaming to create great product with minimal supervision/overhead which is the inspiration behind their distributed studio approach to growth. You owe it to yourself to see this amazing alternative to corporate and indiegame development.