Senior ML Graphics Engineer — AI-Driven Real-Time Rendering

NVIDIA

Santa Clara (CA)

On-site

USD 272,000 - 431,250

Full time

14 days+

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Job summary

NVIDIA in Santa Clara, CA seeks a world-class graphics/AI engineer to join our neural graphics product team and push AI-driven graphics for gaming and visualization. You will help apply cutting-edge AI to real problems, prototype ideas, and drive productization across teams.

The role focuses on generative AI, gaming, AR, and computer vision, delivering new features and collaborating with researchers, hardware architects, and software engineers to advance visual fidelity and performance.

Qualifications

  • Master’s in CS/engineering or ML/AI; or equivalent experience.
  • 12+ years of ML/DL research or work experience.
  • Knowledge of real-time computer graphics, CV, and game development.
  • Proficiency in Python, C++, CUDA, and DL frameworks (TensorFlow, PyTorch).
  • Proven track record delivering complex products across multiple teams.

Responsibilities

  • Use AI for solving product problems in gaming and other interactive experiences.
  • Build upon the latest research to create new models and apply AI to neural graphics and gaming.
  • Create prototypes to demonstrate real-life applications and accelerate productization.
  • Collaborate with NVIDIA AI/DL researchers, hardware architects, and software engineers.
  • Participate in technology transfers across NVIDIA teams.

Skills

Python
C++
CUDA
TensorFlow
PyTorch
Strong programming skills
Team collaboration

Education

Master’s degree in CS/Engineering/ML/AI

Tools

CUDA
TensorFlow
PyTorch

Job description

NVIDIA in Santa Clara, CA seeks a world-class graphics/AI engineer to join our neural graphics product team and push AI-driven graphics for gaming and visualization. You will help apply cutting-edge AI to real problems, prototype ideas, and drive productization across teams.

The role focuses on generative AI, gaming, AR, and computer vision, delivering new features and collaborating with researchers, hardware architects, and software engineers to advance visual fidelity and performance.

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