Senior Hero Designer — Remote, Lead Character Systems

Sony Playstation

United States

Remote

USD 148,000 - 220,000

Full time

3 days ago
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Benefits offered by this job

Medical benefits
Flexible remote work
Employee discounts

Job summary

Insomniac Games is seeking a Staff Hero Designer to own hero character design, including core combat, traversal, and abilities. You will prototype, implement, and iterate using internal tools, balancing playability and polish while guiding a team of artists and programmers.

You will collaborate with Gameplay, Animation, VFX, and Narrative teams to deliver world-class character experiences, mentor designers, and help set studio design standards.

Qualifications

  • Eight+ years of game design experience with at least one shipped title as primary design owner.
  • Proven expertise in movement, combat, controls, and gameplay balance.
  • Deep knowledge of design craft across games, esp. 3rd person narrative games.
  • High proficiency with modern game engines (Unreal or similar) and scripting.
  • Strong ability to implement high-quality game feel with polished presentation.
  • Excellent written, verbal, and visual communication.

Responsibilities

  • Creative leadership for one or more hero character systems and related features.
  • Prototype, implement, and iterate hero combat and traversal using internal tools.
  • Collaborate with Gameplay Programming and Animation to maximize cross-discipline impact.
  • Drive quality, iterate, and maintain presentation standards across milestones.
  • Collaborate with Mission, Combat, and Narrative design to integrate player work.
  • Document player systems and create supporting tutorials and references.
  • Mentor other Hero Designers and contribute to studio design standards.

Skills

Creative leadership
Gameplay design
Cross-discipline collaboration
Communication skills
Problem solving

Tools

Unreal Engine
Maya
Scripting / prototyping tools

Job description

Insomniac Games is seeking a Staff Hero Designer to own hero character design, including core combat, traversal, and abilities. You will prototype, implement, and iterate using internal tools, balancing playability and polish while guiding a team of artists and programmers.

You will collaborate with Gameplay, Animation, VFX, and Narrative teams to deliver world-class character experiences, mentor designers, and help set studio design standards.

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