Senior GPU Driver & Graphics Performance Engineer - Hybrid

Intel Corporation

Santa Clara (CA)

Hybrid

USD 150,000 - 285,000

Full time

3 days ago
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Job summary

Intel Corporation is seeking a skilled GPU Software Performance engineer to join our team. You will analyze AAA games, optimize driver and shader performance for Windows, and collaborate with cross-geo teams across Oregon, California and additional US locations.

The role emphasizes developing internal tools and advancing GPU features, with a hybrid US work model and locations like Hillsboro and Santa Clara. A strong background in C++, graphics APIs, and performance analysis is required.

Qualifications

  • Bachelor's degree in Computer Science, Computer Engineering, or related field with 4+ years of experience; or Master's with 3+ years; or PhD with relevant experience.
  • Strong C++ programming with OO design principles.
  • Experience with at least one modern 3D graphics API (DirectX, Vulkan, OpenGL).
  • Understanding of 3D graphics pipeline, rendering techniques, and GPU architecture.
  • Experience in debugging, performance optimization, and solving complex issues.

Responsibilities

  • Analyze AAA games for optimization opportunities across shipping and pre-production hardware.
  • Optimize driver and shader performance for graphics rendering on Windows.
  • Develop internal tools and analysis capabilities for performance insights.

Education

Bachelor's degree in Computer Science or Computer Engineering
Master's degree in Computer Science or Computer Engineering
PhD in Computer Science or Computer Engineering

Tools

Git
CI/CD tooling

Job description

Intel Corporation is seeking a skilled GPU Software Performance engineer to join our team. You will analyze AAA games, optimize driver and shader performance for Windows, and collaborate with cross-geo teams across Oregon, California and additional US locations.

The role emphasizes developing internal tools and advancing GPU features, with a hybrid US work model and locations like Hillsboro and Santa Clara. A strong background in C++, graphics APIs, and performance analysis is required.

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