Senior Game Release Architect

Riot Games

California (MO)

On-site

USD 180,000 - 260,000

Full time

14 days+
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Benefits offered by this job

Medical, dental, and life insurance
Parental leave
401k with company match
Open paid time off

Job summary

Riot Games is seeking a Principal Software Engineer to join our game release ecosystem and shape technical direction at scale. You will work with game studios, R&D, and Central Tech to deliver centralized release capabilities, balancing speed, safety, and reliability for live games.

You will lead cross-team architecture discussions, diagnose complex blockers, and mentor engineers while aligning technical decisions with player experience and operational stability across Riot's global games

Qualifications

  • 8+ years of professional software engineering experience and live-operated game shipping experience.
  • Deep domain expertise in end-to-end game shipping lifecycle, production workflows and live ops challenges.
  • Broad release surface experience across clients, servers, backends, content pipelines or release orchestration.
  • Holistic technical perspective connecting architecture to player experience and stability.
  • Strong hands-on engineering skills in large-scale production systems.
  • Proven crisis response and problem-solving in high-pressure technical situations.

Responsibilities

  • Define Technical Direction for Riot’s centralized release capabilities balancing speed, safety and scale.
  • Partner with game teams to address production needs.
  • Build cross-team alignment and communicate technical vision.

Skills

Software engineering
Game shipping lifecycle
Cross-team collaboration
Technical leadership
Crisis management

Tools

Release systems
Game servers

Job description

Riot Games is seeking a Principal Software Engineer to join our game release ecosystem and shape technical direction at scale. You will work with game studios, R&D, and Central Tech to deliver centralized release capabilities, balancing speed, safety, and reliability for live games.

You will lead cross-team architecture discussions, diagnose complex blockers, and mentor engineers while aligning technical decisions with player experience and operational stability across Riot's global games

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