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True Anomaly seeks a Senior Environmental Graphic Designer to define and shape the physical expression of our brand. You will lead environmental graphic design from concept to installation across workplaces, events, and installations, translating our visual identity into tangible spaces that tell our story.
You will craft flexible design systems, collaborate with internal teams and external partners, and ensure design intent survives fabrication through production oversight and on-site support.
Space is a warfighting domain. True Anomaly seeks those with the talent and ambition to build the technology that secures it.
True Anomaly delivers decisive capabilities for space superiority. We build autonomous spacecraft, advanced payloads, mission software, and space-based interceptors - enabling the U.S. and its Allies to secure the space environment and counter threats from the ultimate high ground.
Be the offset. We create asymmetric advantages with creativity and ingenuity.
What would it take? We challenge assumptions to deliver ambitious results.
It's the people. Our team is our competitive advantage and we are better together.
As Senior Environmental Graphic Designer, you'll define how True Anomaly shows up in the physical world.
This is a ground-floor opportunity to establish the physical expression of a brand at a company in tremendous growth, creating the environmental design language for an entire industry being defined in real time. Our brand increasingly lives beyond the screen: in workplaces and R&D environments, customer spaces, industry events, and installations that make what we're building real.
You'll bring both a designer's and a curator's eye to the work, considering how graphics, language, imagery, objects, materials, and architecture work together to tell a story. The goal isn't to apply the brand to an environment but to make our technology, people, and mission tangible.
You'll sit within Brand & Creative, reporting to the Head of Graphic Design & Brand Identity, and partner closely with Facilities Design, Experiential, and Copy. Your work will span permanent architectural environments and quick experiential projects.
You'll start hands-on, shaping both the work and the systems behind it. As True Anomaly grows, you'll define how environmental design grows as a capability within Brand & Creative.