Senior Environment Lighting Artist — Immersive Games

Naughty Dog

Santa Monica (CA)

Hybrid

USD 95,000 - 119,000

Full time

14 days+

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Benefits offered by this job

medical
dental
vision

Job summary

Naughty Dog in Santa Monica, CA is seeking a Senior Level Lighting Artist for a hybrid/onsite role through Yoh Enterprise Solutions. You will craft lighting and post effects for background environments.

Collaborate with modelers, texture artists and external vendors to optimize visuals and run-time performance; 3–5 years in film or games and at least one shipped AAA title required; Autodesk Maya and Global Illumination knowledge essential.

Qualifications

  • 3-5 years of industry experience in Film or Games generating final picture
  • Has shipped at least one AAA game
  • Excellent problem-solving skills and the ability to work with little to no supervision
  • Thorough understanding of direct/indirect light, luminance / exposure and color-theory
  • Proven work experience with generating light-maps, pre-lighting or baked lighting is desired
  • Excellent competency in multi-tasking, being able to handle their own workload as well as having the time to help out other artists where needed

Responsibilities

  • Develop the lighting scheme, color-palette, post-processing-fx, and general visual mood that turns unlit 3-D environment models into awesome looking and visually compelling 3D game environments
  • Work with modelers and texture/shader artists to optimize the visual look and run-time performance of the Environments
  • Work with outsource vendors and lighting artists, collaborating on visual looks, tech, training, and workflows both giving and receiving feedback
  • Additional responsibilities may be assigned as needed

Skills

Industry experience
AAA game shipped
Global Illumination
Problem-solving
Light theory
Multi-tasking

Tools

Autodesk Maya

Job description

Naughty Dog in Santa Monica, CA is seeking a Senior Level Lighting Artist for a hybrid/onsite role through Yoh Enterprise Solutions. You will craft lighting and post effects for background environments.

Collaborate with modelers, texture artists and external vendors to optimize visuals and run-time performance; 3–5 years in film or games and at least one shipped AAA title required; Autodesk Maya and Global Illumination knowledge essential.

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