Senior Engine Programmer - Remote/Hybrid, Performance Focus

rushdownstudios

United States

Hybrid

USD 120,000 - 180,000

Full time

14 days+

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Benefits offered by this job

Medical, dental, and vision coverage
401(k)
Paid parental leave
Nine paid holidays
Flexible paid time off
Annual winter break closure
Video game budget

Job summary

Rushdown Studios in the United States is seeking a senior engine programmer to build and maintain shared game engine tech for multiple titles. Focus areas include engine systems, performance, and developer tools rather than gameplay, collaborating with internal and external teams to ensure features run reliably on PC and consoles.

You will design and implement core engine components in modern C++, optimize CPU/GPU performance, and review tools that improve workflows.

Qualifications

  • At least four years of professional C++ experience with engine tech.
  • Experience developing and shipping commercial games.
  • Strong foundations in mathematics, data structures, algorithms, concurrency.
  • Familiarity with real-time rendering and profiling and optimizing GPU/CPU performance.
  • Experience with multithreading, synchronization, and parallel processing.
  • Clear communication and collaborative problem-solving.

Responsibilities

  • Design, implement, and maintain core engine systems in modern C++.
  • Write clear, portable code that other developers can understand and extend.
  • Assess tools and technologies that could improve development workflows, engine capabilities, or runtime performance.
  • Work with external programmers to integrate features efficiently.
  • Diagnose crashes and optimize CPU and GPU performance across PC and console platforms.

Skills

C++ programming
Engine development
Performance optimization
Multithreading
Team collaboration

Tools

Unreal Engine
Python
Lua

Job description

Rushdown Studios in the United States is seeking a senior engine programmer to build and maintain shared game engine tech for multiple titles. Focus areas include engine systems, performance, and developer tools rather than gameplay, collaborating with internal and external teams to ensure features run reliably on PC and consoles.

You will design and implement core engine components in modern C++, optimize CPU/GPU performance, and review tools that improve workflows.

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