Senior Combat Designer (Enemies / Bosses)

Insomniac Games

United States

Remote

USD 96.000 - 124.000

Vollzeit

Vor 4 Tagen
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Zusammenfassung

Insomniac Games is seeking a Senior Combat Designer (Enemies/Bosses) for a 6‑month contract, remote in the United States via Yoh Enterprise Solutions. You will lead combat design for enemies, mini‑bosses, and bosses, from pitches to polish.

Collaborate across disciplines, document systems, iterate on AI, and balance encounters. Requires 5+ years in game design and shipping at least one combat‑focused title; Unreal/ Unity or similar engines experience.

Qualifikationen

  • Five+ years of professional game design experience, with at least one shipped title as a Combat Designer.
  • Expertise in the current state of combat design craft across the games industry.
  • Experience in designing, prototyping, implementing, and polishing enemy AI combatants and boss characters.
  • High proficiency with modern game engines, such as Unreal or proprietary engines; scripting and prototyping.
  • Strong written and verbal communication across disciplines.

Aufgaben

  • Hands-on implementation of enemy AI, mini-bosses, and boss encounters.
  • Collaborates with Gameplay Programming, Animation and other team members.
  • Writes clear gameplay system documentation detailing functionality and best practices for Enemy AI across missions and levels.
  • Gathers and prioritizes feedback; iterates on enemy/boss design to improve clarity, balance and playability.
  • Supports Mission Designers and other combat design staff on game-wide combat issues.

Kenntnisse

Combat design
Enemy AI
Boss design
Unreal Engine
Scripting
Communication

Tools

Unreal Engine
Unity
UE4 Blueprint

Jobbeschreibung

United States, Remote

This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. This is a 6-month contract.

Insomniac Games is looking for a Senior Combat Designer (Enemies/Bosses). In this role, the Senior Combat Designer (Enemies/Bosses) is accountable for the quality and on‑time delivery of combat gameplay, specifically focused on enemies, mini‑bosses, and bosses. Designer will be responsible for initial pitches, prototyping, implementation, iteration, polish and balance for AI enemies, smaller‑scale mini‑bosses, and larger boss encounters, as needed. Work will be done in a highly collaborative, cross‑disciplinary pod, under the direction and review of combat and design leads.

Essential Duties and Responsibilities include the following:

  • Hands‑on implementation work on initial design, prototyping, iteration, balance and polish of AI enemy combatants, mini‑boss characters, and large‑scale boss encounters.
  • Directly implements and iterates on Enemy AI and bosses through proprietary internal tools and scripting systems.
  • Works within a cross‑disciplinary pod. Collaborates directly with Gameplay Programming, Animation, and other pod members to best leverage skills and creativity across all departments.
  • Writes and regularly updates clear gameplay system documentation detailing functionality and best practices for using Enemy AI across missions and levels.
  • Gathers and prioritized feedback from multiple sources. Proactively implements changes and improvements in enemy / boss design to respond to issues around clarity, balance, and playability. Drives continual improvement on assigned combat work.
  • Supports Mission Designers, as needed, through best practices, training, and model encounters. May also work on combat encounters directly within Missions.
  • Coordinates with other combat design staff on game‑wide combat issues, including difficulty, balance, enemy differentiation, enemy introductions, etc.
  • Contributes to a safe, supportive, and creative work environment that exemplifies our studio values.
  • Other creative duties as needed.

Experience and Education

  • Five or more years of professional game design experience, with at least one shipped title as a Combat Designer.
  • Expertise in the current state of combat design craft across the games industry.
  • Experience in designing, prototyping, implementing, and polishing enemy AI combatants and boss characters.
  • High proficiency with modern game engines, such as Unreal or proprietary engines. Proven experience in scripting, prototyping, and iterating gameplay systems directly. Experience in 3D layout a plus.
  • Strong skills in written, verbal, and visual communication across disciplines.

Mathematical Skills

  • Ability to calculate figures and amounts such as discounts, interest, commissions, proportions, percentages, area, circumference, and volume.
  • Ability to apply concepts of basic algebra and geometry.

Reasoning Ability

  • Ability to solve practical problems and deal with a variety of concrete variables in situations where only limited standardization exists.
  • Ability to interpret a variety of instructions furnished in written, oral, diagram, or schedule form.

Computer Skills:

  • Intermediateknowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors).
  • Intermediate knowledge of Maya orother major 3D modeling programs.
  • Adobe Illustrator experience andUE4 Blueprintscripting skills are a plus.
  • Working knowledge of MicrosoftOffice Suite.

Other Skills:

  • Individual must have very good interpersonal skills and the ability to communicate effectively with team members and other developers.
  • Strong communication skills including verbal and written skills are required.

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision.

The estimated base pay range for this role is listed below, this is an hourly rate.

$70 - $90 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

We invite applicants to share their demographic background. If you choose to complete this survey, your responses may be used to identify areas of improvement in our hiring process.

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