Senior Gameplay Programmer (CONTRACT)

OpenKrill

United States

On-site

USD 114,000 - 138,000

Full time

14 days+
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Benefits offered by this job

Medical insurance
Dental insurance
Vision insurance

Job summary

Insomniac is seeking a Senior Gameplay Programmer (Contract) to design, implement, and maintain gameplay systems with a focus on enemy, boss, and ally behaviors. You will collaborate with content teams and mentor junior staff while driving feature quality and performance across diverse environments.

This 12-month contract supports in-office, remote, and hybrid work arrangements, with an emphasis on ownership, technical excellence, and effective communication within a digital-first studio.

Qualifications

  • Extensive C++ skills and experience with enemy/boss/ally behaviors.
  • Strong knowledge of memory management and performance optimization.
  • Experience collaborating across teams and mentoring junior staff.
  • Ability to estimate work and communicate status clearly.
  • Understanding of 3D math and linear algebra.
  • Proactive ownership mindset and strong communication.

Responsibilities

  • Collaborate across teams to drive player experience and feature quality with a focus on Enemy<>Player interactions.
  • Act as a subject matter expert on enemy and boss teams, mentoring junior staff through code reviews.
  • Create features and systems that work flexibly across diverse environments and situations.
  • Architect and implement scalable and extensible systems with simplicity in mind.
  • Accurately estimate work, ensure scope, and proactively update team on status.
  • Understand complex existing systems and extend them to deliver features.

Skills

C++
Enemy behavior
Memory management
Performance optimization
3D math
Player-centric design
Code reviews

Job description

This is a 12 month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.

Insomniac is looking for a Senior Gameplay Programmer (Contract). In this role you'll collaborate closely with our content teams as we design, implement and maintain industry leading experiences, with a heavy focus on enemy, boss and ally behaviors. A Senior Gameplay Programmer anticipates design needs and player expectations and leverages their experience to provide feedback on code quality, user experience, and performance throughout the course of development. We value ownership, technical expertise, initiative, and effective communication.

At Insomniac, we've embraced a digital-first culture, and support in-office, remote and hybrid working arrangements. We're passionate about creating robust, scalable systems for AAA games and delivering outstanding new player experiences while fostering employee well-being!

Essential duties and responsibilities include the following:
  • Collaborate across teams to drive player experience and feature quality with a focus on Enemy<>Player interactions
  • Act as a subject matter expert on our enemy and boss teams, providing mentorship/assistance to more junior staff through code reviews and participation in relevant special interest groups
  • Create features and systems that can work flexibly and dynamically across diverse environments and situations
  • Architect and implement systems that are as simple as possible without compromising scalability and extensibility
  • Accurately estimate assigned work, contribute to efforts to ensure work is in scope, and proactively update team on task status
  • Understand complex existing systems and how they interact. Expand or create new systems as needed to deliver on the promise of our features
  • Work across teams to understand how our internal customers use the tools and systems that we develop to deliver great gameplay experiences
  • Drive new feature and architecture development within enemy behavior systems
Skills you should bring to this role:
  • Prior experience owning and delivering features in the areas of enemy, boss, or ally behaviors
  • Extensive C++ skills
  • Knowledge of memory management, performance optimization, systems interfaces, and other programming principles and best practices.
  • Knowledge of mathematical concepts, particularly 3D math and visualization using linear algebra
  • An eye for player-centered design
  • Ability and willingness to articulate strengths and weaknesses of proposed features, and to advocate for alternatives

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision.

The estimated base pay range for this role is listed below, this is an hourly rate.$82.74-$100 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

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