Senior Character Artist – Hybrid Role with Relocation

Frontier Developments

Cambridge (MA)

Hybrid

USD 90,000 - 130,000

Full time

14 days+
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Benefits offered by this job

Relocation package
Share options
Life assurance
Private family healthcare
Flexitime

Job summary

Frontier Developments, a renowned independent game studio, invites an Experienced Character Artist to join our Cambridge-based team on a hybrid schedule (minimum 3 days in studio). You will deliver polished, game-ready character and creature assets from concept to implementation, mentor junior artists, and help tighten workflows and quality standards across the department.

You should be proficient with ZBrush, Maya, Substance Painter and Photoshop, with a strong grasp of anatomy, topology and

Qualifications

  • Experience delivering high-quality game-ready character/creature assets.
  • Expert knowledge of sculpting, modelling, topology, UVs, baking, texturing and game-engine integration.
  • Deep understanding of anatomy, proportion, form, deformation and visual storytelling.
  • Proficiency with industry-standard tools: ZBrush, Maya, Substance Painter, Photoshop.
  • Comfortable debugging pipeline and software issues and suggesting improvements.

Responsibilities

  • Create polished, optimised 3D character and creature assets from concept to implementation.
  • Mentor and support junior character artists, helping to grow team skill and confidence.
  • Collaborate with leads, producers, and outsourcing partners to align on goals, schedules and priorities.
  • Troubleshoot technical and artistic issues and share solutions with the wider team.
  • Drive improvements in workflows and maintain/update project documentation.

Skills

Character art
Sculpting
Modelling
Topology
UV mapping
Texturing
Baking
Anatomy knowledge
Game engine integration
ZBrush
Maya
Substance Painter
Photoshop
Mentoring
Feedback
Cross-functional collaboration

Tools

ZBrush
Maya
Substance Painter
Photoshop

Job description

Frontier Developments, a renowned independent game studio, invites an Experienced Character Artist to join our Cambridge-based team on a hybrid schedule (minimum 3 days in studio). You will deliver polished, game-ready character and creature assets from concept to implementation, mentor junior artists, and help tighten workflows and quality standards across the department.

You should be proficient with ZBrush, Maya, Substance Painter and Photoshop, with a strong grasp of anatomy, topology and

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