Senior C++ Engineer, Real-time Engine

Roblox Corporation

San Mateo (CA)

On-site

USD 243,000 - 295,000

Full time

46 hours ago
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Job summary

Roblox Corporation in San Mateo, California is seeking an experienced engineer to help scale our geometry and rendering systems for avatars and environments. You will design and ship 3D engine features, ensuring they run smoothly across mobile and desktop while supporting millions of developers building immersive experiences.

The role emphasizes cross-team collaboration, mentoring, and owning projects end-to-end, with a focus on performance, memory, loading latency, and production readiness on

Qualifications

  • 8+ years of professional experience in high-performance systems such as game engines, real-time simulation, or AR/VR.
  • Deep proficiency in C++, writing clean, efficient, maintainable code in large codebases.
  • Hands-on experience with production 3D rendering, mesh/geometry processing, LOD, or GPU workflows.

Responsibilities

  • Design and ship 3D engine systems for avatar and environment geometry, including mesh processing, LOD, streaming, and runtime loading.
  • Collaborate with Rendering, Avatar, Studio and external developers to ensure features are usable for creating amazing experiences.
  • Profile and improve engine performance across devices, with emphasis on mobile and constrained platforms.
  • Lead by example: drive projects end-to-end, mentor engineers, and uphold high technical quality and code health.

Skills

C++ proficiency
Real-time 3D systems
Engine development
Performance optimization
Ownership in ambiguity
Cross-team collaboration

Job description

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

Job Description

The Geometry Scalability team builds the systems that power both Avatars and Environments across Roblox. Our mission is to enable millions of developers to build large, high-fidelity worlds and multiplayer experiences that still run smoothly on phones and low-end devices.

We’re the team that lets Roblox experiences evolve from simple platformers into massively multiplayer, open-world, AAA-quality games. This is a CEO-level priority: how Roblox “ages up” from kids’ games to experiences everyone wants to play, by making higher-fidelity avatars and environments performant at platform scale.

You Will:

  • Design and ship 3D engine systems for avatar and environment geometry, including mesh processing, level of detail, transcoding, streaming, runtime loading, and related performance systems.
  • Partner closely with other teams (Rendering, Avatar, Studio) and external developers so that the features you build are directly usable to create amazing experiences.
  • Profile and improve the performance of our game engine across a wide range of devices, with particular attention to mobile.
  • Lead by example: drive projects end-to-end, mentor other engineers, and help set a high bar for technical quality and code health on the team.
You Have:
  • Proven Expertise: 8+ years of professional experience building and shipping high-performance systems in domains such as game engines, real-time simulation, robotics, AR/VR, or similar.
  • Strong C++ Experience: Deep proficiency in C++, with a focus on writing clean, efficient, and maintainable code in large codebases.
  • Applied 3D Systems Experience: Demonstrated hands-on experience building at least one production system involving real-time 3D rendering, mesh or geometry processing, LOD, animation/skinning, spatial data, 3D asset pipelines, or GPU/client performance. Deep specialization in one area is not required, but meaningful hands-on experience is.
  • Real-time Performance Mindset: Experience diagnosing tradeoffs among CPU/GPU time, memory, loading latency, visual quality, and frame-time stability on constrained platforms such as mobile or console.
  • Ownership in Ambiguity: A track record of driving work end-to-end when the problem wasn't fully specified: defining the approach yourself, seeing it through implementation, rollout, and production consequences; gathering more information when requirements didn’t make sense.
  • Collaboration and Communication: Ability to work effectively across teams (Engine, Rendering, Avatar, Studio, and developer-facing teams) and explain complex technical topics clearly to different audiences.

Annual Salary Range

$243,290 — $295,250 USD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.

For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

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