Senior Animator

Mob Entertainment, Inc.

United States

On-site

USD 83,000 - 121,000

Full time

11 days ago

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Benefits offered by this job

Profit sharing
Medical, dental, and vision insurance
401(k) matching
FSA/HSA
Paid time off
Sick time
Holidays
Parental leave

Job summary

Mob Entertainment is seeking a Senior Animator to craft compelling character and creature animations for gameplay and cinematic sequences. You will drive animation tasks from blocking to engine implementation, collaborating across disciplines to align with the project’s artistic vision and technical needs.

The ideal candidate has 6+ years of game animation experience, expert 3D fundamentals, and strong Maya and Unreal Engine proficiency.

Qualifications

  • Minimum 6+ years of professional game animation experience or equivalent portfolio.
  • Strong understanding of 3D animation fundamentals: body mechanics, weight, timing, posing and performance.
  • Proven ability to create high-quality character animation across styles for gameplay and cinematics.

Responsibilities

  • Create high-quality character and creature animations for gameplay and cinematics consistent with visual style.
  • Own animation tasks from blocking to final polish and engine implementation.
  • Organize, prioritize work, and communicate progress and risks with teams.
  • Collaborate with Animation Leadership, Art Directors, Designers, and Technical Animators.
  • Help establish and refine animation pipelines and workflows in early development.
  • Develop prototyping workflows to support rapid gameplay iteration.
  • Balance artistic quality with technical constraints and production priorities.

Skills

6+ years exp
3D animation
Character/creature animation
Independent work
Communication

Tools

Maya
Unreal Engine

Job description

Mob Entertainmentis a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 200 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 6 years ago.

Mob Entertainment is looking for a talented Senior Animator to create compelling character and creature animations for gameplay and cinematic experiences. The ideal candidate is a skilled, self-directed animator with a strong understanding of animation fundamentals, creative storytelling, and the technical requirements of game development. This role requires someone who can work independently, collaborate effectively across disciplines, and contribute to establishing the artistic vision, animation pipelines, and workflows of a project in early development.

What You Will Do
  • Create high-quality character and creature animations for gameplay and cinematic sequences, maintaining consistency with the project's established visual style and artistic direction.
  • Take ownership of animation tasks from initial blocking through final polish and engine implementation, ensuring work meets both creative and technical requirements.
  • Independently organize and prioritize assigned work, communicate progress, and proactively identify risks, dependencies, or potential scheduling concerns.
  • Collaborate directly with Animation Leadership, Art Directors, Designers, Technical Animators, Production, and other departments to align animation work with gameplay, narrative, and technical needs.
  • Participate in creative and technical discussions, providing animation expertise and helping identify practical solutions to development challenges.
  • Collaborate with Technical Animation and other disciplines to establish and refine animation pipelines, workflows, and best practices during early project development.
  • Develop efficient prototyping and iteration workflows that support rapid gameplay experimentation, evolving design requirements, and eventual production-quality implementation.
  • Help identify animation requirements, technical dependencies, and potential pipeline challenges early in development, proposing scalable solutions that balance quality and efficiency.
  • Apply strong animation fundamentals, including posing, timing, spacing, weight, body mechanics, and acting, to create believable and engaging performances.
  • Provide constructive feedback, mentorship, and guidance to other animators, helping maintain and elevate animation quality across the team.
  • Balance artistic quality with technical limitations, project scope, and production priorities, making informed decisions and communicating tradeoffs when necessary.
  • Respond constructively to feedback and adapt to evolving creative direction and project requirements.
Requirements
  • 6+ years of professional experience in game animation, or a portfolio demonstrating equivalent senior-level expertise.
  • Exceptional understanding of 3D animation fundamentals, including body mechanics, weight, timing, posing, locomotion, and character performance.
  • Demonstrated ability to create high-quality character animation, with strong versatility across different character types and performance styles.
  • Strong proficiency in Autodesk Maya and experience with Unreal Engine animation systems and workflows.
  • Experience creating animations for gameplay and/or cinematics, with an understanding of the distinct creative and technical requirements of each.
  • Understanding of animation pipelines, including character rigs, animation blending, state machines, and engine implementation.
  • Ability to work autonomously, manage competing priorities, and take ownership of assignments with minimal supervision.
  • Demonstrated ability to independently evaluate animation quality, identify areas for improvement, and iterate on work without relying exclusively on external feedback.
  • Strong communication skills, including the ability to proactively coordinate with other departments, communicate progress and blockers, and seek clarification when needed.
  • Strong creative problem-solving skills and the ability to balance artistic goals with technical limitations and production constraints.
  • Ability to give and receive constructive feedback, collaborate effectively, and support the growth of other animators.
  • Adaptability and a proactive approach to changing priorities, creative direction, and development needs.
Nice to Have
  • Experience working on projects during pre-production or early development, including establishing animation workflows and supporting rapid prototyping.
  • Experience animating creatures, quadrupeds, or characters with unconventional anatomy.
  • Experience with stylized animation and exaggerated or expressive performances.
  • Familiarity with rigging principles and troubleshooting common rigging or animation pipeline issues.
  • Experience with Unreal Engine's Animation Blueprints, Control Rig, and Sequencer.
  • Experience with 2D or traditional animation.
  • Familiarity with Perforce and Jira.
Salary Range:

The base salary range for this position is listed below. Final compensation within the applicable salary range will be determined based on factors such as the applicant’s experience, qualifications, and work location.

San Francisco, CA; New York City, NY; Los Angeles, CA; Seattle, WA; Boston, MA; & Seattle, WA DC Metropolitan Areas: $111,000 - $139,000 USD annually

Austin, TX; Denver, CO; Nashville, TN; Atlanta, GA; Chicago, IL; Dallas, TX; & Miami, FL Metropolitan Areas: $97,000- $121,000 USD annually

All Other U.S. Locations: $83,000 - $103,000 USD annually

  • profit sharing
  • medical, dental, and vision insurance
  • 401(k) matching
  • FSA/HSA
  • paid time off
  • sick time
  • holidays
  • parental leave

Mob Entertainment is proud to be an equal opportunity workplace and complies with all federal, state, and local laws prohibiting discrimination in employment. We are committed to providing equal opportunities to applicants and employees without regard to race, color, national origin, religion, sexual orientation, gender, age, disability, military service, or any other protected class under applicable state or local law. Mob Entertainment also considers all qualified applicants with criminal histories consistent with Fair Chance laws as well as any other applicable state and local laws.

Voluntary Self-Identification

As set forth in Mob Entertainment’s Equal Employment Opportunity policy,we do not discriminate on the basis of any protected group status under any applicable law.

As a government contractor subject to the Vietnam Era Veterans Readjustment Assistance Act (VEVRAA), we request this information in order to measure the effectiveness of the outreach and positive recruitment efforts we undertake pursuant to VEVRAA. Classification of protected categories is as follows:

A "disabled veteran" is one of the following: a veteran of the U.S. military, ground, naval or air service who is entitled to compensation (or who but for the receipt of military retired pay would be entitled to compensation) under laws administered by the Secretary of Veterans Affairs; or a person who was discharged or released from active duty because of a service-connected disability.

A "recently separated veteran" means any veteran during the three-year period beginning on the date of such veteran's discharge or release from active duty in the U.S. military, ground, naval, or air service.

An "active duty wartime or campaign badge veteran" means a veteran who served on active duty in the U.S. military, ground, naval or air service during a war, or in a campaign or expedition for which a campaign badge has been authorized under the laws administered by the Department of Defense.

An "Armed forces service medal veteran" means a veteran who, while serving on active duty in the U.S. military, ground, naval or air service, participated in a United States military operation for which an Armed Forces service medal was awarded pursuant to Executive Order 12985.

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