Rust GPU Compiler Engineer: CUDA & IR Innovator

NVIDIA Corporation

Santa Clara (CA)

On-site

USD 152,000 - 242,000

Full time

14 days+
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Job summary

NVIDIA Corporation is seeking a Senior Compiler Engineer to advance Rust-to-GPU tooling, with focus on safe, high-performance code. You will design and implement compiler backends, IR frameworks, and JIT components that translate Rust into CUDA PTX and native GPU code.

You will collaborate across teams to optimize MLIR/LLVM pipelines, support GPU architectures, and push safety guarantees across host-device boundaries.

Qualifications

  • Bachelor's, Master's, or Ph.D. in Computer Science, Computer Engineering, a related field, or equivalent experience.
  • 5+ years of relevant work or research experience in compiler development, language design, or GPU code generation.
  • Deep expertise in the Rust programming language, including a strong grasp of compiler internals (rustc), Rust MIR, procedural macros, and Rust's borrow-checker/lifetime model.
  • Hands-on experience with compiler infrastructures, intermediate representations (IRs), and code generation (such as LLVM IR, MLIR, or custom IR systems).
  • Solid understanding of parallel programming models, GPU architectures, and CUDA programming.
  • Strong software design skills, including debugging, profiling, and benchmarking compilers and GPU kernels.
  • Ability to orchestrate agents for product requirement design, architecture, code development, testing, code review, and issue triage.
  • Ability to work independently, define project goals and scope, and drive complex compiler-engineering efforts from research to production.

Responsibilities

  • Develop Rust-to-GPU Compiler Pipelines: Design, implement, and maintain custom compiler backends (such as rustc codegen backends and proc-macros) and Rust-native intermediate representation (IR) frameworks to compile standard Rust directly to high-performance CUDA PTX and machine code.
  • Build compiler IRs and Optimizers: Work with modern compiler architectures to lower Rust AST and MIR into IRs including MLIR, PTX, and LLVM, including GPU-specific optimizations.
  • Support complex ahead-of-time, just-in-time, and link time optimization workflows: Build state-of-the-art tooling to support users targeting a broad family of NVIDIA GPUs, host platforms, and feature sets.
  • Define Safe Parallel Abstractions: Architect innovative compiler-enforced safety models that extend Rust's ownership, borrowing, and lifetime disciplines across the GPU launch boundary—preventing data races and enforcing memory safety during asynchronous GPU execution.
  • Expose Next-Gen Hardware Features: Implement type-safe, ergonomic device-side abstractions in Rust for low-level GPU hardware primitives, including shared memory, barriers, scoped atomics, Tensor Memory Accelerator (TMA), and warp/cluster-level operations.

Skills

Rust
Compiler design
GPU programming
C/C++

Education

Bachelor's/Master's/PhD in CS/CE or equivalent

Tools

MLIR
LLVM
CUDA
rustc

Job description

NVIDIA Corporation is seeking a Senior Compiler Engineer to advance Rust-to-GPU tooling, with focus on safe, high-performance code. You will design and implement compiler backends, IR frameworks, and JIT components that translate Rust into CUDA PTX and native GPU code.

You will collaborate across teams to optimize MLIR/LLVM pipelines, support GPU architectures, and push safety guarantees across host-device boundaries.

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