Rust Backend Engineer II: Rail Control & Safety

Parallel Systems

Los Angeles (CA)

Vor Ort

USD 122.000 - 167.000

Vollzeit

Vor 6 Tagen
Sei unter den ersten Bewerbenden

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Zusammenfassung

Parallel Systems is seeking a Software Engineer II to help build the train control software that lets our autonomous rail vehicles operate safely on the rail network. You’ll work primarily on the backend in Rust, modeling movement authorities, bulletins, switches, and signals, with a path to involvement in PTC and UI changes.

You'll start by resolving edge cases in current logic, then own features end to end—from reading specs to design, backend, and UI updates—growing into a core contributor as

Qualifikationen

  • Bachelor's degree in CS/CE or related field.
  • 3+ years of backend or systems programming experience.
  • Experience in C, C++, Rust, or other systems programming languages.
  • Proficiency with Linux environments, low-level system interactions, and memory management.

Aufgaben

  • Implement and extend backend features for critical train control applications, adding support for new train control concepts with guidance from senior engineers.
  • Develop and maintain system-level software written primarily in Rust.
  • Improve the reliability and correctness of existing code by finding and fixing edge cases in train control logic.
  • Write and test code that meets our safety, security, and compliance standards.
  • Debug and diagnose issues in simulation and on real hardware, escalating complex problems when needed.
  • Participate in code reviews and technical discussions and help write technical specs for the features you build.

Kenntnisse

Rust
C/C++
Systems programming
Linux

Ausbildung

Bachelor's degree in CS/CE or related field
Equivalent practical experience

Tools

Docker
Kubernetes

Jobbeschreibung

Parallel Systems is seeking a Software Engineer II to help build the train control software that lets our autonomous rail vehicles operate safely on the rail network. You’ll work primarily on the backend in Rust, modeling movement authorities, bulletins, switches, and signals, with a path to involvement in PTC and UI changes.

You'll start by resolving edge cases in current logic, then own features end to end—from reading specs to design, backend, and UI updates—growing into a core contributor as

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