Robotics Software Engineer

Undisclosed

San Francisco (CA)

On-site

USD 150,000 - 210,000

Full time

30 hours ago
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Job summary

Undisclosed is seeking a Robotics Software Engineer in San Francisco for a full-time, onsite role. You will build interfaces to remotely operate advanced robotic systems and optimize real-time performance across networks, compute, memory, and video pipelines.

You will work with research and hardware teams to bring performance-critical components into production, focusing on determinism, low latency, and reliability. Proven production experience with C++, Rust, or Python is essential.

Qualifications

  • Proficient in C++, Rust, or Python in production environments.
  • Experience with real-time or latency-sensitive systems (VR/AR, video, 3D engines, distributed apps).
  • Strong understanding of system-level performance, networking, and stack optimization.
  • Familiarity with profiling, tracing, and debugging tools for complex performance issues.

Responsibilities

  • Build precise, responsive interfaces to remotely control complex robotic systems.
  • Improve performance across networking, compute, memory, and video processing for real-time requirements.
  • Develop and optimize live video streaming pipelines with low latency and frame synchronization.
  • Investigate bottlenecks and debug performance across software and hardware components.
  • Collaborate with research, hardware, and engineering teams to productionize performance-critical systems.

Skills

C++
Rust
Python
Real-time systems
Performance optimization
Networking

Job description

Work Arrangement: Full-time, fully onsite

I am working with a unicorn robotics company looking for a Robotics Software Engineer to join a fast-moving team building some of the world's most advanced robotic systems.

The company is valued at over $10B and is focused on developing general-purpose AI models that allow robots to understand and perform a wide range of real-world tasks.

What You'll Be Doing
  • Build precise, responsive interfaces that allow operators to remotely control complex robotic systems.
  • Improve performance across networking, compute, memory, and video processing to meet strict real-time requirements.
  • Develop and optimize live video streaming pipelines, with a focus on latency, frame synchronization, and reliability.
  • Investigate system bottlenecks and debug performance issues across software and hardware components.
  • Collaborate with research, hardware, and engineering teams to bring performance-critical systems into production.
What We're Looking For
  • Strong programming experience in C++, Rust, or Python, particularly in production environments.
  • Experience with real-time or latency-sensitive systems, such as VR/AR, video streaming, 3D engines, or distributed applications.
  • Strong understanding of system-level performance, networking, and optimization across multiple layers of the stack.
  • Familiarity with profiling, tracing, and debugging tools to identify complex performance issues.
  • A strong engineering mindset focused on determinism, low latency, throughput, and reliability.
Bonus Points
  • Experience building robot teleoperation systems, VR/AR platforms, or real-time 3D applications.
  • Knowledge of camera pipelines, synchronization, codecs, and GPU-accelerated video processing.
  • Experience with WebRTC or other real-time streaming technologies.
  • Previous experience in robotics or autonomous systems.
  • Familiarity with distributed systems handling real-time data.
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