Robotics Software Engineer

Berkley Hunt

New York (NY)

On-site

USD 200,000 - 300,000

Full time

21 hours ago
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Job summary

Berkley Hunt is seeking a Robotics Software Engineer in New York / Remote to help build and deploy software for real-world robotic systems. You will turn advanced AI and robotics research into working behaviour on hardware, collaborating with a small, high-ownership team and contributing to live demos.

The role emphasizes hands-on development with C++, Python and PyTorch, simulation workflows with Isaac Sim/NVIDIA Omniverse, and close alignment with leadership to shape the core robotics stack at

Qualifications

  • Solid C++ and Python experience in robotics.
  • Hands-on PyTorch experience in robotics or embodied AI.
  • Experience with Isaac Sim or NVIDIA Omniverse.
  • Experience deploying software to real robots.

Responsibilities

  • Build software for autonomous and embodied AI systems.
  • Develop robot behaviours using C++, Python and PyTorch.
  • Work with Isaac Sim and NVIDIA Omniverse on simulation, testing and sim-to-real workflows.
  • Help train, evaluate and improve learning-based robot policies.
  • Integrate software with robotic hardware platforms.
  • Debug real-world robot behaviour and contribute to live product demos.
  • Partner closely with engineering and product leadership in a small, high-ownership team.

Skills

C++
Python
PyTorch
Robotics experience
Hardware integration

Tools

Isaac Sim
NVIDIA Omniverse

Job description

Robotics Software Engineer | New York / Remote

Berkley Hunt is partnering with an early-stage embodied AI company building intelligent robotic systems for real-world environments. They're looking for a Robotics Software Engineer to help develop and deploy the software, learning systems and simulation workflows behind their robots.

This is a hands‑on role for someone who enjoys turning advanced AI and robotics research into working behaviour on physical hardware. You'll work closely with a small technical team, contribute directly to live demos and help shape the core robotics stack as the company grows.

What You'll Do
  • Build software for autonomous and embodied AI systems
  • Develop robot behaviours using C++, Python and PyTorch
  • Work with Isaac Sim and NVIDIA Omniverse on simulation, testing and sim-to-real workflows
  • Help train, evaluate and improve learning‑based robot policies
  • Integrate software with robotic hardware platforms
  • Debug real‑world robot behaviour and contribute to live product demos
  • Partner closely with engineering and product leadership in a small, high‑ownership team
What We're Looking For
  • Strong C++ and Python experience
  • Hands‑on PyTorch experience, ideally in robotics, reinforcement learning or embodied AI
  • Experience with Isaac Sim, NVIDIA Omniverse or similar robotics simulation tooling
  • Background building and deploying software for real robots, rather than purely research or simulation
  • Comfortable working across simulation, policy development and hardware integration
  • Strong problem‑solving skills and interest in a fast‑moving early‑stage environment
  • Experience from advanced robotics, autonomous vehicle, aerospace, or physical AI teams is highly relevant
  • New York preferred, with flexibility for exceptional US‑based candidates
  • Small technical team with direct exposure to leadership
  • Opportunity to shape core robotics software and embodied AI systems from an early stage
  • $200k-$300k total compensation, plus equity and benefits
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