Roblox Art Producer - Budgeting, Scheduling & Ops

confidential

United States

On-site

USD 55,000 - 69,000

Part time

14 days+

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Benefits offered by this job

$40 to $50 per hour

Job summary

Sawhorse Productions in Los Angeles is seeking an organized, art-literate Art Producer to run the production side of the Roblox art department. The role interfaces with Art Directors and Lead 3D Artists to turn briefs into budgets, staffed teams, and schedules that align with client launch dates.

Ideal candidates will have 5+ years in game art or art production, with 3+ years Roblox hands-on experience, and a knack for budgeting, tooling, and cross-time-zone collaboration.

Qualifications

  • 5+ years in game art, art direction, or art production.
  • Roblox hands-on experience for 3+ years as Art Director/Lead Artist/3D Modeler.
  • Strong budgeting, estimation, scheduling, and asset tracking skills.
  • Proficient in Blender or Maya and Roblox Studio.
  • Excellent communication across time zones via Slack and video calls.

Responsibilities

  • Build art budgets and hour estimates for projects.
  • Create and maintain art schedules, milestones, and review checkpoints.
  • Staff up with internal and freelance artists.
  • Own asset lists and production trackers in ClickUp.
  • Partner with Art Directors and Lead 3D Artists to break briefs into asset lists.
  • Manage Sawhorse's bench of vetted freelance artists and the commissions channel on Discord.
  • Oversee art department purchases and software subscriptions.
  • Onboard new artists with Harvest, invoicing, pay periods, Slack, and Discord.
  • Provide hands-on support in Blender, Maya, and Roblox Studio.
  • Stay ahead of Roblox updates, art tooling, and AI-assisted tracking.

Skills

Roblox knowledge
Art direction
Budgeting & estimation
Scheduling & tracking
Team resourcing
Communication
Organization

Tools

Roblox Studio
Blender
Maya
Substance 3D Painter
Harvest
ClickUp
Jira
Asana
Discord
Slack

Job description

Sawhorse Productions in Los Angeles is seeking an organized, art-literate Art Producer to run the production side of the Roblox art department. The role interfaces with Art Directors and Lead 3D Artists to turn briefs into budgets, staffed teams, and schedules that align with client launch dates.

Ideal candidates will have 5+ years in game art or art production, with 3+ years Roblox hands-on experience, and a knack for budgeting, tooling, and cross-time-zone collaboration.

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