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Besimple AI is building datasets, benchmarks, and training environments to help voice models understand people and interact naturally. We seek an engineer with hands-on experience in building RL environments to turn real-world interactions into taskable challenges for agents.
You will define tasks, observations, actions, and rewards, and design environments that support scalable training pipelines and verifiable outcomes.
Besimple AI is building datasets, benchmarks, and training environments that help voice models understand people, interact naturally, and complete real tasks. We're looking for an engineer with experience building reinforcement learning environments to help us create the next generation of conversational-agent training systems. You'll turn real-world interactions into tasks that agents can practice, receive feedback on, and learn to complete reliably. Experience building RL environments is the core requirement. Speech experience is a plus. We welcome backgrounds in language agents, coding, computer use, robotics, games, simulation, and other RL domains.
Hands-on experience building or substantially extending environments used to train or evaluate RL agents. Strong engineering skills and experience writing tested, maintainable software. Experience defining task interfaces, managing environment state, implementing rewards, and debugging agent-environment interactions. The ability to investigate why an agent fails-or succeeds for the wrong reason-and improve the environment accordingly. Clear technical communication and comfort taking an open-ended problem from an initial prototype to a reliable system. We welcome recent graduates with substantial academic or open-source projects, as well as engineers with industry experience. A research publication is not required; working environments, code, and thoughtful experimental results are useful evidence. Especially relevant experience Speech, audio, conversational agents, or full-duplex interaction. Tool-use, coding, browser, or computer-use environments. User simulators, executable rewards, reward models, or preference data. Gymnasium-style interfaces, distributed rollouts, or integration with RL training frameworks. Using human demonstrations or real-world interaction data to construct training tasks. Reproducible evaluation, deterministic replay, and testing for reward hacking.
You'll own a core part of how our models learn: the tasks they encounter, the feedback they receive, and the conditions under which we measure progress. This is an opportunity to shape an early engineering and research direction, build environments grounded in real human interactions, and see how your work changes the behavior of conversational agents.