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Rigger

iLogos Limited

United States

Remote

USD 50,000 - 80,000

Full time

14 days ago

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Job summary

iLogos Limited is seeking a talented Rigger to join their team, responsible for creating flexible and animation-friendly character rigs. This remote position offers a supportive environment and the opportunity to work on projects enjoyed by millions worldwide. Ideal candidates will have experience rigging humanoid characters and proficiency in Maya, contributing to high-quality animation and seamless gameplay integration.

Benefits

Flexible working hours
Work remotely from anywhere
Supportive team environment

Qualifications

  • Experience rigging humanoid characters for real-time applications.
  • Proficiency in Maya; experience with game engine export pipelines is a plus.
  • Strong understanding of deformation, skinning, and animation requirements.

Responsibilities

  • Develop and implement rigging setups for stylized and semi-realistic characters.
  • Collaborate with modelers and animators to ensure smooth deformations.
  • Optimize rigs for real-time engines and ensure pipeline efficiency.

Skills

Rigging humanoid characters
Collaboration
Troubleshooting
Understanding of deformation
Animation requirements

Tools

Maya
Game engine export pipelines

Job description

iLogos Game Studios provides solutions for mobile game developers regardless of project complexity. Since 2006, we have successfully completed over 400 projects, partnering with companies like EA, Sony, Disney, Rovio, and Ubisoft.

Our #ilogos_team unites passionate professionals who love and breathe games. We offer a work environment with freedom of action, free from bureaucracy and micromanagement. As we grow rapidly, we are looking for talented individuals to join our team.

  • Contribute to games played by millions worldwide;
  • Develop professionally in a trusting and supportive environment;
  • Work remotely from anywhere with flexible hours;
  • Receive support from teammates and the company.
We’re seeking a Rigger with a keen eye for detail and a passion for creating flexible, animation-friendly character rigs. You will play a key role in preparing characters for high-quality animation and seamless gameplay integration.

Requirements:

  • Experience rigging humanoid characters for real-time applications;
  • Proficiency in Maya; experience with game engine export pipelines is a plus;
  • Strong understanding of deformation, skinning, and animation requirements;
  • Ability to troubleshoot and iterate on rigs collaboratively with animation teams.

Responsibilities:

  • Develop and implement rigging setups for stylized and semi-realistic characters;
  • Collaborate with modelers and animators to ensure smooth deformations and performance;
  • Optimize rigs for real-time engines and ensure pipeline efficiency;
  • Maintain and document rigging best practices for future scalability.

Working conditions:

At iLogos, we value our people above all. We treat everyone with respect, regardless of background or beliefs. If you share our values of Mastery, Maturity, Trust & Care, and a Positive Mindset, you'll find a perfect fit here. Join #ilogos_team for growth, support, and a family-like atmosphere. Additionally:

  • Work remotely from anywhere in the world;
  • Enjoy flexible working hours;
  • Engage in project-based contracts.
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