Research Scientist: 3D Hand Tracking & HOI Architect

Kindredventures

New York (NY)

On-site

USD 120,000 - 180,000

Full time

14 days+

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Job summary

Mecka AI is seeking a Research Scientist to architect and train proprietary foundations for 3D hand tracking and articulated pose estimation. You will lead development of end-to-end hand-object perception, using proprietary data to surpass public baselines and drive robotics workloads.

The role emphasizes large-scale distributed training, novel loss functions, and integration of perception with downstream robotics policies, in a fast-paced AI hardware environment.

Qualifications

  • Deep learning, 3D vision, and articulated tracking expertise.
  • Experience building large-scale vision models from scratch.
  • Strong knowledge of hand models, IK, and dense mesh estimation.
  • Proficiency with PyTorch and scaling frameworks.
  • Experience handling massive image/video datasets.

Responsibilities

  • Architect and train proprietary 3D hand tracking models.
  • Scale training across multi-GPU clusters for large datasets.
  • Develop HOI and dense mesh recovery architectures.
  • Probe biomechanical constraints and temporal stability.
  • Prototype solutions for egocentric manipulation tasks.

Skills

Deep Learning
3D Computer Vision
Articulated Tracking
Hand Pose Estimation
PyTorch
Large-Scale Training

Tools

CUDA
Differentiable Rendering
Multi-GPU Frameworks

Job description

Mecka AI is seeking a Research Scientist to architect and train proprietary foundations for 3D hand tracking and articulated pose estimation. You will lead development of end-to-end hand-object perception, using proprietary data to surpass public baselines and drive robotics workloads.

The role emphasizes large-scale distributed training, novel loss functions, and integration of perception with downstream robotics policies, in a fast-paced AI hardware environment.

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