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Vizcom is seeking a Research Engineer, Post-Training in San Francisco, CA, in-person, full-time. You will work on models that learn from designer judgments to move from pencil to product, collaborating with engineering on the post-training stack and documenting experiments for reproducibility.
Responsibilities include training and evaluating reward models, exploring fine-tuning and reinforcement learning methods, and ensuring research results translate into production if feasible.
San Francisco, CA · In Person · Full-Time
Applying to this role will also allow us to consider you for other research opportunities at Vizcom. We believe the best roles are shaped around exceptional people, not just job descriptions.
Vizcom is where design teams at companies like Nike, GM, New Balance, and Hasbro bring ideas from sketch to product. Designers use Vizcom to sketch, render, explore color and materials, work in 3D, and prepare concepts for production.
The render itself was never the point. The point is the physical thing that comes after it. We call this pencil to product.
Vizcom is a Series B company with more than $52M raised from investors including Radical Ventures, Index Ventures, and Nat Friedman.
Five years of professional designers working this way has created something difficult to reproduce in a traditional research environment: millions of moments where a trained designer, in the middle of real work, decided what should survive into a product that ultimately has to become real.
Those decisions create a uniquely interesting research problem. A designer's preference among several candidates can reflect the generator's style, where they are in the design process, what they are trying to make, and the professional judgment they bring to the decision. Existing approaches don't cleanly separate those signals.
Understanding that judgment — and learning how to model it — is the challenge this role will help solve.
As a Research Engineer, Post-Training, you'll work on models that help us understand and learn from the judgment that carries a design from pencil to product.
You'll work closely with the engineers building our post-training stack, contributing to experiments, model training, evaluations, and a growing body of research documenting the approaches we've tested, what we've learned, and where we've found meaningful signal.
This role sits directly between research and product. You'll have the opportunity to see the models you work on ship to working designers, while learning from the real-world signals generated by how those designers use Vizcom.
If your primary goal is research that ends with publication, this may not be the right environment. If you're excited by the idea of helping build models that influence what professional designers see in the product, it probably is.
We also believe the strongest results won't come from clever objectives alone. They'll come from excellent engineering: correct training code, rigorous evaluations, reliable pipelines, and experiments we can trust.
This is a charter, not a week-one checklist. We don't expect one person to tackle everything at once. You'll work with the team to prioritize the problems where you can have the most impact.
Days 1–30: Learn and map
Understand our data, post-training stack, existing research, evaluation methods, and the approaches we've already tested. Get comfortable running experiments within the existing training and evaluation infrastructure.
Days 30–60: Build and validate
Own a scoped research or engineering problem and produce an initial result using historical data that holds up against our evaluation and reproducibility standards.
Days 60–90: Contribute and expand
Build on your initial work, identify promising follow-up experiments, and contribute to the team's roadmap for improving our post-training systems and connecting model behavior more closely to signals from designers using Vizcom.
Above all, we're looking for someone who is more interested in understanding how professionals decide than optimizing for what the internet likes.
Annual base salary: $164,000 - $215,000 USD + equity
We regularly benchmark compensation against relevant peer companies using current market data from industry-standard sources, including Carta and Pave. This range reflects our Tier 1 compensation market, which includes San Francisco.
The actual offer and overall compensation package will be determined based on multiple factors, including relevant experience, skills, qualifications, and business considerations. The compensation and benefits described in this posting apply to U.S.-based W-2 employees and may vary based on applicable employment laws and requirements.
This is an in-person role based in San Francisco, CA.
As part of Vizcom's SOC 2 Type II compliance program, employment is contingent upon successful completion of a background check, as permitted by applicable law.
At Vizcom, we move quickly, give people meaningful ownership, and offer the opportunity to shape both our product and our company as we grow. We believe deeply in the craft of industrial design and in building tools that help designers bring better ideas into the physical world.
We are not accepting outreach from recruiters on this role, and ask applicants to refrain from reaching out to our employees. A real human reviews all applications.
Join us in shaping a world designed by you.