Remote Senior 3D Character Artist

icegoo.com

United States

Remote

USD 90,000 - 130,000

Full time

14 days+

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Job summary

icegoo.com is seeking a remote, full-time senior character artist for a game development team. You will create high-quality 3D characters and related assets, spanning modeling, texturing, and prop creation, while collaborating with leads and directors in a production-driven pipeline.

Required assets include a strong portfolio, expert use of Maya or 3ds Max, 3+ years in Sub-D or polygon workflows, and solid anatomy knowledge. Rigging is a plus, with openness to traditional sculpting techniques.

Qualifications

  • Production-grade CGI skills demonstrated in portfolio.
  • Strong knowledge of Maya and/or 3ds Max, with 3+ years in Sub-D or polygon workflows.
  • Solid grasp of human anatomy and proportion.
  • Rigging experience considered a plus; familiarity with traditional 3D sculpting.
  • Strong problem-solving, attention to detail, and ability to work under production deadlines.
  • Self-motivated with clear communication and teamwork.

Responsibilities

  • Model and texture game-ready assets using Maya or 3ds Max.
  • Apply both visual and technical judgment to high- and low-poly character creation.
  • Build complex character models as well as organic meshes and hard-surface environmental and prop models.
  • Iterate efficiently on feedback from leads, supervisors, and directors.
  • Operate as a self-directed contributor within a collaborative production environment.

Skills

Portfolio / reel
Maya / 3ds Max
Anatomy knowledge
Problem solving
Team player
Communication

Tools

Maya
3ds Max

Job description

icegoo.com is seeking a remote, full-time senior character artist for a game development team. You will create high-quality 3D characters and related assets, spanning modeling, texturing, and prop creation, while collaborating with leads and directors in a production-driven pipeline.

Required assets include a strong portfolio, expert use of Maya or 3ds Max, 3+ years in Sub-D or polygon workflows, and solid anatomy knowledge. Rigging is a plus, with openness to traditional sculpting techniques.

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