Remote Lead Backend Services Engineer – Live Ops

31st Union

San Mateo (CA)

Remote

USD 169,000 - 250,000

Full time

19 hours ago
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Benefits offered by this job

Equity
Bonus potential
Medical benefits

Job summary

31st Union is seeking a Lead Game Services Engineer in California to lead a backend team, own architecture for studio-hosted services, and guide integration with external platforms. You will manage performances, plan backlogs, and set coding standards while coordinating with US and EU studios.

The role combines hands-on coding in C#, Python/Go, and C++, with extensive experience in distributed systems, AWS, and Unreal Engine.

Qualifications

  • 10+ years of server-side development experience.
  • Led or managed backend engineers on a shipped AAA title, preferably live-service or competitive multiplayer game.
  • Fluent in C#, and proficient in Python or Go.
  • Strong grasp of distributed systems, concurrency and scalable service design.
  • Hands-on experience with NoSQL databases (MongoDB/DocumentDB) and Redis.
  • Deployed and operated production services on AWS.
  • Kubernetes, Helm and microservice architectures.
  • Profiling and optimizing distributed systems, including database queries and service calls.
  • Real-time messaging (MQTT) and API gateways.
  • C++ and Unreal Engine.
  • Online game systems such as matchmaking, social, progression, commerce and telemetry.
  • Running a live title: incident response, capacity planning and cost management.

Responsibilities

  • Manage backend engineering team: hold regular 1:1s, set goals, give performance feedback, and lead hiring.
  • Run the backend team's planning: maintain the backlog, estimate work, and set sprint priorities against the online services roadmap.
  • Set the team's engineering standards for code review, testing, documentation and on-call readiness.
  • Own the architecture of studio-hosted services and infrastructure, including service boundaries, data models, APIs and deployment topology.
  • Scope backend work for new game features.
  • Write and review technical designs for new services and major changes.
  • Implement and review implementations for proprietary studio backend services.
  • Align backend roadmap with studio release schedule.
  • Diagnose, fix and deploy backend hotfixes through the studio hotfix process.
  • Maintain CI pipelines and deployment automation for our services.
  • Own monitoring, alerting, dashboards, runbooks and incident reporting for studio services.
  • Run the backend on-call rotation, act as first responder and escalation point for backend incidents.
  • Load test services before major releases, fix performance bottlenecks, and optimize service costs.
  • Implement and test failover and disaster recovery for our services and their data.
  • Integrate studio proprietary services with external platform services.
  • Debug cross-service issues with external engineering partners.

Skills

C#
Python
Go
C++
Unreal Engine
Distributed systems
AWS
NoSQL (MongoDB/DocumentDB)
Redis
Kubernetes
Helm
API design
Real-time messaging (MQTT)
Online game systems
Incident response

Education

Bachelor's degree in Computer Science or related field
Equivalent experience

Tools

Docker
AWS tooling

Job description

31st Union is seeking a Lead Game Services Engineer in California to lead a backend team, own architecture for studio-hosted services, and guide integration with external platforms. You will manage performances, plan backlogs, and set coding standards while coordinating with US and EU studios.

The role combines hands-on coding in C#, Python/Go, and C++, with extensive experience in distributed systems, AWS, and Unreal Engine.

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