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Realistic 3D Characters Artist, Project Lead Senior

Room 8 Studio

Georgia (VT)

Remote

USD 60,000 - 100,000

Full time

30+ days ago

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Job summary

An innovative studio in the game development industry seeks a talented Project Lead specializing in realistic 3D character creation. This role involves leading projects, maintaining high standards of quality, and collaborating with a dynamic team of artists. You will tackle artistic and technical challenges, ensuring the production of photorealistic characters for games. Join a community that values creativity and diversity, offering competitive rewards, professional growth opportunities, and a supportive environment where your passion for gaming will thrive. If you are ready to take your career to the next level, this is the perfect opportunity for you.

Benefits

Health insurance
Paid vacation
Sick leave
Professional trainings
Internal mentorship
English courses
Diversity & inclusion culture

Qualifications

  • Proficient in photorealistic character creation and game development.
  • Experience leading projects and maintaining high quality standards.

Responsibilities

  • Lead projects focused on realistic 3D character direction.
  • Execute quality control for work produced by the team of artists.
  • Organize the work of the team within the project.

Skills

High-poly sculpt in Zbrush
Character topology for animation
Excellent knowledge of anatomy
Experience in working with hard surface
UV mapping and texture baking
Project Lead experience
High standards of work quality
Objective evaluation and feedback
Excellent communication skills
Intermediate+ English level

Tools

Substance Painter
Game engines

Job description

Realistic 3D Characters Artist, Project Lead Senior

Room 8 Studio is an international art production and game development outsourcing company that provides external services worldwide! We are proud to work with seven of ten global publishers, including Activision, Nintendo, Ubisoft, Gameloft, EA, Xbox Game Studios, and others. Together, we create exceptional projects, bringing the game development industry to a new level of quality and creativity. We cover a wide range of high-end solutions, from mobile and console game porting to AAA game art, television, and film animation.

  • Locations: Argentina; Bulgaria; Croatia; Cyprus; Czech Republic; Estonia; Georgia; Latvia; Lithuania; Moldova; Poland; Romania; Serbia; Slovakia; Slovenia; Turkey; Ukraine
  • Cooperation: Remote
  • Team: 3D Art, 3D characters

Room 8 Studio is currently looking for a proficient and experienced Project Lead who specializes in photorealistic character creation and has a strong background in game development.

The ideal candidate is a leader who can maintain high standards of quality and style, with knowledge of the technical and artistic constraints of the character creation process.

Superpowers you have are
  • High-poly sculpt in Zbrush;
  • Character topology for animation;
  • Excellent knowledge of anatomy;
  • Experience in working with hard surface;
  • Ability to create UV mapping and texture baking (normal, AO, etc.);
  • Experience working as a Project Lead;
  • High standards of work quality and artistic taste;
  • Good at an objective evaluation of the team’s work and giving constructive feedback;
  • Excellent communication skills and collaborative mindset to work in dynamic, creative environments;
  • Intermediate+ English level (written and spoken) for seamless collaboration and documentation.
You’re a rockstar if you have
  • Experience with game engines;
  • Experience in creating creatures;
  • Solid understanding of the rigging and animation processes;
As a part of Room 8 studio, you will
  • Lead projects focused on realistic 3D character direction;
  • Execute quality control for the work produced by the team of artists;
  • Assist in solving artistic and technical problems within the project team;
  • Organize the work of the team within the project and specific tasks;
  • Create technical specifications and guides;
  • Create high-poly and low-poly models of photorealistic characters for games on given concepts;
  • Create optimal UV mapping and texture baking (normal, AO, etc.);
  • Work with texturing in Substance Painter (hand-paint texturing in case the project requirements).

We offer a competitive financial reward, challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses), health insurance, paid vacation and sick leave, a culture of diversity & inclusion to unite the most outstanding talents, and a community of people who understand your game passion.

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