Real-Time Broadcast Media Systems Engineer

Eccalon, LLC

Detroit (MI)

On-site

USD 120,000 - 160,000

Full time

5 days ago
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Job summary

Eccalon, LLC is seeking a Broadcast Media Systems Software Engineer to design, build, and operate scalable streaming pipelines for analytics, ML, and mission-critical apps. You will work on distributed systems ingesting real-time data and collaborate with data, platform, and product teams to ensure reliability and performance.

You will implement low-level transport logic, optimize for throughput, and integrate FFmpeg, GStreamer, and TSDuck into our streaming ecosystems.

Qualifications

  • Bachelor’s degree in Computer Science, Computer Engineering, or related field or equivalent practical experience.
  • 3+ years of professional software engineering experience.
  • System Programming: 2+ years on real-time low-level/packet level coding in C/C++/Rust.
  • Strong memory management, pointers, and multi-threaded optimization skills.
  • Proficient in Go or Python for stream orchestration and control-plane APIs.
  • Solid understanding of UDP/TCP/IP networking and socket programming.

Responsibilities

  • Design, build, and maintain scalable data streaming pipelines.
  • Develop and operate transport and broadcast media architectures.
  • Implement low-level wrappers and APIs interfacing with video codecs.
  • Optimize for throughput, latency, and resource efficiency.
  • Implement monitoring, logging, alerting, and metrics for streaming apps.
  • Collaborate with broadcast engineering teams on MAMs, playout, and graphics.

Skills

Low-level programming
Go
Python
C/C++/Rust
Multithreading optimization
Networking fundamentals

Education

Bachelor’s degree in CS/Engineering

Tools

FFmpeg
GStreamer
TSDuck
librist

Job description

Eccalon, LLC is seeking a Broadcast Media Systems Software Engineer to design, build, and operate scalable streaming pipelines for analytics, ML, and mission-critical apps. You will work on distributed systems ingesting real-time data and collaborate with data, platform, and product teams to ensure reliability and performance.

You will implement low-level transport logic, optimize for throughput, and integrate FFmpeg, GStreamer, and TSDuck into our streaming ecosystems.

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