Production Designer: Design Systems & Engineering Specs

Apple

Culver City (CA)

On-site

USD 120,000 - 190,000

Full time

3 days ago
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Job summary

Apple in Culver City is seeking an experienced Human Interface Designer to own visual specifications and drive design-to-engineering hand-offs across Apple platforms and selected third-party deployments.

The role focuses on building and extending our design system libraries, producing precise specifications, and maintaining consistency across fast-moving projects. Candidates should thrive in ambiguous environments and coach junior designers as the scope expands.

Qualifications

  • Several years of production UX/UI or design-ops experience across multiple platforms.
  • Ability to solve complex problems with minimal guidance.
  • Fluent in Figma; comfortable with design tokens and component libraries.
  • Excellent written and verbal communication for cross-functional collaboration.
  • Strong organizational skills with ability to manage multiple projects.
  • Portfolio showing spec and documentation work on shipped products.

Responsibilities

  • Own visual specifications and design-to-engineering hand-off across multiple products.
  • Develop precise, engineering-ready design deliverables (spacing, typography, assets).
  • Expand and maintain design system libraries across platforms.
  • Coordinate with product designers, producers, and engineering leads to align on scope.
  • Manage priorities and negotiate timelines with stakeholders.
  • Mentor and coach less experienced designers.

Skills

Cross-platform design
Figma proficiency
Design systems
Communication skills
Organization skills
Documentation
Problem solving

Job description

Apple in Culver City is seeking an experienced Human Interface Designer to own visual specifications and drive design-to-engineering hand-offs across Apple platforms and selected third-party deployments.

The role focuses on building and extending our design system libraries, producing precise specifications, and maintaining consistency across fast-moving projects. Candidates should thrive in ambiguous environments and coach junior designers as the scope expands.

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