Product Designer · · View role →

Rendair

United States

Remote

USD 110,000 - 160,000

Full time

14 days+

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Job summary

Rendair is seeking a product designer to own the end-to-end design of its software platform, collaborating with engineers to define flows, interfaces, states and the design system. You will prototype, test with users, and ensure a cohesive experience across the workspace.

You will design marketing surfaces with the growth team for launches, and set craft standards for typography, motion, and interaction states. This full-time, remote role reports to the CTO and includes occasional in-person time.

Qualifications

  • 4+ years designing software products, with work you can show.
  • Fluency in Figma and in handing off to engineers who ship weekly.
  • A feel for complex tools that stay simple: canvases, editors, chats.
  • Clear writing, since much of design here is deciding what to say.
  • Bonus: motion design, front end skills, architecture or design background.

Responsibilities

  • Own flows from the first sketch to the client review, across the workspace.
  • Design and maintain the design system in Figma and with the engineers in code.
  • Prototype and test with users, inside the team and out.
  • Design the marketing surfaces with the growth team when a launch needs it.
  • Set the bar for craft: typography, motion, the empty and error states.

Skills

Design systems
Prototyping
Collaboration with engineers
User research

Tools

Figma

Job description

About Rendair

Rendair is a visualization platform built for architects, interior designers and real estate professionals. Our tools combine advanced AI models with intuitive workflows, so users generate high quality images, animations and design variations in seconds. More than a million people in 180 countries use it, and the team behind it is small, remote and growing.

The role

You design the product end to end with the engineers who build it: flows, interfaces, states, motion, the design system we share between the product and the site. You test with architects, many of whom are in the team, and you ship often.

What you will do
  • Own flows from the first sketch to the client review, across the workspace
  • Design and maintain the design system in Figma and with the engineers in code
  • Prototype and test with users, inside the team and out
  • Design the marketing surfaces with the growth team when a launch needs it
  • Set the bar for craft: typography, motion, the empty and error states
What we look for
  • 4+ years designing software products, with work you can show
  • Fluency in Figma and in handing off to engineers who ship weekly
  • A feel for complex tools that stay simple: canvases, editors, chats
  • Clear writing, since much of design here is deciding what to say

Bonus: motion design, front end skills, architecture or design background.

How we work together

Full time, remote, reporting to the CTO, and a few days together in person every year.

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