Product Designer

Method Security

Washington (District of Columbia)

Sur place

USD 110 000 - 170 000

Plein temps

14 jours+
Générateur de candidature

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Résumé du poste

Method is seeking a Product Designer to deliver a consumer-grade UX in a domain that typically lacks great design. You own from concept to delivery, prototype in code, and ship features in a high-ownership, fast-paced environment.

You will work with Product Engineers and Mission Operations, contribute across surfaces from whiteboard sketches to Figma to code, and help build design intuition across the team.

Qualifications

  • You have a track record of delivering polished, high-craft work.
  • You can simplify complexity and design for a domain with technical depth.
  • You are comfortable prototyping in Figma and in code for rapid iteration.
  • You think in systems, reuse platform norms, and create reusable components.

Responsabilités

  • Design user-oriented, high-craft product experiences with end-to-end ownership.
  • Prototype at speed while maintaining quality using modern tools.
  • Understand users and deliver outcomes with clear workflow.
  • Contribute across a wide surface area from whiteboard drawings to code.
  • Lead cross-functional projects and coach teammates to raise design velocity.

Connaissances

Craft mastery
Systems thinking
Prototyping in code
Cross-functional collaboration
Fast learner
Excellent communication

Outils

Figma
Cursor
Claude Code
Code prototyping

Description du poste

As a Product Designer at Method, you are responsible for delivering a consumer-grade user experience to a domain typically starved of great design. You take full ownership and maintain a high bar for usability and craft, even in the face of complexity or urgency. The design process is evolving rapidly - experimenting with how new tools can accelerate our work is part of your day to day, and you will be prototyping in code and often shipping code directly. At Method, Product Designers work in cross-functional teams spanning Product Engineers and Mission Operations to take products from concept to delivery. This role will be Method's second design hire and calls for someone who thrives in a high-ownership, high-speed environment.

We do not screen for years of experience, but for craft, user-focus, speed of learning, enthusiasm for hard problems, and drive.

Key Responsibilities
  • Design user-oriented, high-craft product experiences. Take end-to-end ownership of your product surfaces, delivering at a high bar even in the face of complexity or urgency.

  • Prototype at speed while maintaining quality. Confidently wield tools like Cursor, Claude Code, Claude Design, and are willing to get into code to deliver.

  • Understand and represent the user, with an emphasis on delivering the user outcome with extreme workflow clarity.

  • Contribute flexibly across a large surface area. The design process here takes many shapes, and your contributions will vary from whiteboard drawings to write-ups to Figma to code.

  • Ability to occasionally wear a PM hat and lead cross-functional project teams.

  • Partner and coach other members of the team to help build design intuition and acceleration throughout the company.

Qualifications
  • You have an eye for craft and a history of delivering beautiful, polished work.

  • You can handle technical complexity, bringing simplicity to a complex domain.

  • You are equally comfortable in Figma and the latest generation of coding tools for prototyping, iterating, and shipping.

  • You are a systems thinker, leveraging existing platform norms and interested in creating new components and patterns.

  • You move fast and can prototype live or in hours, not days. You get up to speed quickly in new domains.

  • You have effective written and verbal communication skills to facilitate collaboration in a distributed team.

  • You are able to independently manage project scopes and resolve issues autonomously

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